public void DisplayActionMenu(CharacterBattler character) { Battler = character; for (int i = 0; i < 4; i++) { var battler = BattleController.Instance.Party[i]; var statusText = StatusTexts[i]; statusText.Name.text = battler.Character.Base.CharacterName; if (battler == Battler) { statusText.Name.text = ">" + statusText.Name.text; statusText.Panel.enabled = true; } else { statusText.Panel.enabled = false; } statusText.Life.text = $"{battler.CurrentHp}/{battler.Stats.MaxHp} - {battler.CurrentAp} AP"; statusText.Life.color = LifeToColor(battler.CurrentHp, battler.Stats.MaxHp); } ShowActionMenu(); }
public async Task Play(CharacterBattler battler) { foreach (var info in Animations) { await battler.AsyncPlayAndWait(info); await Task.Delay((int)(animationDelay * 1000)); } }
public async Task <Turn> GetTurn(CharacterBattler character) { Turn = null; GameController.Instance.QueueAction(() => { CharacterActionMenu.DisplayActionMenu(character); CharacterActionMenu.transform.SetAsLastSibling(); }); while (Turn == null) { await Task.Delay(50); } return(Turn); }
IEnumerator rotina(CharacterBattler partyMember) { yield return(partyMember.PlayAndWait(CharacterBattler.CharacterBattlerAnimation.Attack)); Debug.Log(partyMember.Character.Base.CharacterName + " terminou"); }
public Task Play(CharacterBattler battler) { return(battler.AsyncPlayAndWait(Animation)); }
protected virtual void Awake() { Animator = GetComponent <Animator>(); CharacterBattler = GetComponent <CharacterBattler>(); }