Пример #1
0
    private void CheckIfAttacked()
    {
        while (enemiesToAttack.Count > 0)
        {
            CharacterBaseController enemy = enemiesToAttack.Dequeue();

            m_PlayerController.TakeDamage(enemy.attackEffect);
            instance.m_PlayerController.damageSource = enemy.displayName;
        }

        m_AttackablePlayer.CheckIfAttacked();
    }
Пример #2
0
 public override void OnTrapped(int trapStr, StaticEnums.StatusEffect effect)
 {
     m_CharacterBaseController.TakeDamage(effect, trapStr);
 }