public List <Color> MapColor(CharacterAttributesLookup cal) { List <Color> ret = new List <Color>(); string[] words = text.Split(' '); for (int i = 0; i < words.Length; i++) { string word = words[i]; if (word.StartsWith("c:")) { int val = int.Parse(word.Split(':')[1]); Character character = characters[val]; if (cal == null) { Debug.LogError("vah"); } Color characterColor = cal.GetCharacterAttributes(character.characterID).color; foreach (char c in characters[val].nickName) { ret.Add(characterColor); } } else if (word.StartsWith("s:")) { int val = int.Parse(word.Split(':')[1]); foreach (char c in scenery[val]) { ret.Add(Color.green); } } else if (word.StartsWith("w:")) { int val = int.Parse(word.Split(':')[1]); foreach (char c in weapons[val]) { ret.Add(Color.yellow); } } else { foreach (char c in word) { ret.Add(Color.white); } } ret.Add(Color.white); // space } return(ret); }