private void Awake() { anim = GetComponent <CharacterAnimaController>(); m_navMeshAgent = GetComponent <NavMeshAgent>(); trigger = GetComponent <Collider>(); eventController = GetComponent <EventController>(); newSequ = DOTween.Sequence(); switch (type) { case Type.INTERACTIVE: trigger.enabled = true; eventController.enabled = true; randomMovement = false; break; case Type.STATIC: trigger.enabled = false; eventController.enabled = false; randomMovement = false; break; case Type.WALKER: trigger.enabled = false; eventController.enabled = true; randomMovement = true; break; } }
private void Awake() { anim = GetComponent <CharacterAnimaController>(); }