protected override void Awake() { base.Awake(); _defaultMaterial = _mesh.material; _animator = GetComponent <Animator>(); _aiming = GetComponent <CharacterAiming>(); }
protected override void OnStart() { ragdoll = GetComponent <Ragdoll>(); weapons = GetComponent <ActiveWeapon>(); aiming = GetComponent <CharacterAiming>(); postProcessing = FindObjectOfType <PostProcessVolume>().profile; camManagaer = FindObjectOfType <CameraManager>(); }
// Start is called before the first frame update void Start() { animator = GetComponent <Animator>(); cc = GetComponent <CharacterController>(); activeWeapon = GetComponent <ActiveWeapon>(); reloadWeapon = GetComponent <ReloadWeapon>(); characterAiming = GetComponent <CharacterAiming>(); }
protected override void OnStart() { _weapon = GetComponent <ActiveWeapon>(); _aiming = GetComponent <CharacterAiming>(); _animator = GetComponent <Animator>(); _healthEffectController = GetComponent <PlayerHealthEffectController>(); _equipment = GetComponent <Equipment>(); _player = GetComponent <PlayerController>(); }
// Start is called before the first frame update void Start() { animator = GetComponent <Animator>(); cc = GetComponent <CharacterController>(); activeWeapon = GetComponent <ActiveWeapon>(); reloadWeapon = GetComponent <ReloadWeapon>(); characterAiming = GetComponent <CharacterAiming>(); #region Movement with Joystick Leftjoystick = FindObjectOfType <FixedJoystick>(); #endregion btnScriptTapCounterHelper = GameObject.FindGameObjectWithTag("ScriptHolder").GetComponent <UiButtonFuctionsScript>(); desktopControlls = GameObject.FindGameObjectWithTag("ScriptHolder").GetComponent <DekstopControlls>(); }
void Start() { characterAnimation = GetComponent <CharacterAnimation>(); characterAiming = GetComponent <CharacterAiming>(); RaycastWeapon existingWeapon = GetComponentInChildren <RaycastWeapon>(); if (existingWeapon) { Equip(existingWeapon); AlignCamerasToWeapon(existingWeapon); hasWeapon = true; } else { hasWeapon = false; } }