void Start() { characterAgent = GetComponent <CharacterAgent>(); characterStats = GetComponent <CharacterStats>(); agent = GetComponent <NavMeshAgent>(); animator = GetComponent <Animator>(); }
public bool Setup(Episode pepisode) { Random rand = new Random(); // Create an agent for each characters for given episode foreach (Character character in pepisode.Characters) { CharacterAgent ca = new CharacterAgent(character); ca.Weight = (float)(character.Occ * 100f) / (float)pepisode.LinesCount; ca.Body.Position = new Math.Vector3(rand.Next(-10, 10), rand.Next(-10, 10), rand.Next(-10, 10)); Agents.Add(ca); } return(true); }
// Start is called before the first frame update void Start() { Vector3 spawnPoint01 = new Vector3(16.0f, 0.4f, 10.3f); Vector3 spawnPoint02 = new Vector3(16.9f, 0.4f, 10.3f); Vector3 spawnPoint03 = new Vector3(16.0f, 0.4f, 8.8f); Vector3 spawnPoint04 = new Vector3(16.9f, 0.4f, 8.8f); character01 = Instantiate(characterPrefab, spawnPoint01, Quaternion.identity); character02 = Instantiate(characterPrefab2, spawnPoint02, Quaternion.identity); character03 = Instantiate(characterPrefab3, spawnPoint03, Quaternion.identity); character04 = Instantiate(characterPrefab4, spawnPoint04, Quaternion.identity); character01.name = "Player 1"; character02.name = "Player 2"; character03.name = "Player 3"; character04.name = "Player 4"; selectedCharacter = character01; characterAgent = character01.GetComponent <CharacterAgent>(); rtscamera = Camera.main.GetComponent <RTS_Camera>(); }
private void Awake() { _navMeshAgent = GetComponent <NavMeshAgent>(); _agent = GetComponent <CharacterAgent>(); if (useBioCrowds) { _agent.enabled = true; _navMeshAgent.enabled = false; } else { _navMeshAgent.updateRotation = true; _agent.enabled = false; _navMeshAgent.enabled = true; } animator = GetComponent <Animator>(); if (specialCompleteItem != null) { specialCompleteItem.SetActive(false); } }
private GameEntity CreateCharacter(uint id, uint parentId, int characterId, int campId, Vector3 position, float rotation) { CharacterConfig config = CharacterConfigProvider.Instance.GetCharacterConfig(characterId); if (null != config) { var e = _contexts.game.CreateEntity(); e.AddId(id); e.AddParent(parentId); // res uint resId = IdSystem.Instance.GenId(IdEnum.Resource); Services.Instance.ViewService.LoadAsset(e, resId, config.Model, config.Scale, position); e.AddResource(resId); // animation e.AddAnimation(config.ActionId, config.ActionPrefix); // movement e.AddMovement(Vector3.zero); e.AddPosition(position); e.AddRotation(rotation); // AI if (!string.IsNullOrEmpty(config.AIScript)) { var agent = new CharacterAgent(); agent.Init(id); bool ret = agent.btload(config.AIScript); agent.btsetcurrent(config.AIScript); e.AddAI(agent); } // skill e.AddSkill(null, null); e.AddBuff(new Dictionary <int, List <BuffInstanceInfo> >(), new List <StartBuffParam>()); List <SkillInfo> skills = new List <SkillInfo>(); foreach (var skill in config.Skills) { SkillInfo skillInfo = new SkillInfo { SkillId = skill, }; skills.Add(skillInfo); } e.AddSkillConfig(skills); // camp e.AddCamp(campId); AttributeConfig attrConfig = AttributeConfigProvider.Instance.GetAttributeConfig(config.AttrId); if (null != attrConfig) { AttributeData attrData = new AttributeData(); attrData.SetAbsoluteByConfig(attrConfig); e.AddAttr(config.AttrId, attrData); e.ReplaceHp(attrData.HpMax); Services.Instance.HudService.AddHudHead(e); } e.AddBorn(Contexts.sharedInstance.input.time.Value); return(e); } return(null); }
public CharcterSmokebombComponent(CharacterAgent agent) : base(agent) { }
public CharacterAttackComponent(CharacterAgent agent) : base(agent) { }
public CharacterAnimationComponent(CharacterAgent agent) : base(agent) { }
public override bool Load() { AgentMeta.TotalSignature = 3403492403; AgentMeta meta; // behaviac.Agent meta = new AgentMeta(24743406); AgentMeta._AgentMetas_[2436498804] = meta; meta.RegisterMethod(1045109914, new CAgentStaticMethodVoid <string>(delegate(string param0) { behaviac.Agent.LogMessage(param0); })); meta.RegisterMethod(2521019022, new CMethod_behaviac_Agent_VectorAdd()); meta.RegisterMethod(2306090221, new CMethod_behaviac_Agent_VectorClear()); meta.RegisterMethod(3483755530, new CMethod_behaviac_Agent_VectorContains()); meta.RegisterMethod(505785840, new CMethod_behaviac_Agent_VectorLength()); meta.RegisterMethod(502968959, new CMethod_behaviac_Agent_VectorRemove()); // CharacterAgent meta = new AgentMeta(1867616810); AgentMeta._AgentMetas_[3209652550] = meta; meta.RegisterMemberProperty(3920670722, new CMemberProperty <uint>("m_CurTargetId", delegate(Agent self, uint value) { ((CharacterAgent)self)._set_m_CurTargetId(value); }, delegate(Agent self) { return(((CharacterAgent)self)._get_m_CurTargetId()); })); meta.RegisterMemberProperty(3197991956, new CMemberProperty <uint>("m_ExternalTargetId", delegate(Agent self, uint value) { ((CharacterAgent)self)._set_m_ExternalTargetId(value); }, delegate(Agent self) { return(((CharacterAgent)self)._get_m_ExternalTargetId()); })); meta.RegisterMethod(1672911688, new CAgentMethod <bool>(delegate(Agent self) { return(((CharacterAgent)self).CanUseSkill()); })); meta.RegisterMethod(4213484053, new CAgentMethod <float>(delegate(Agent self) { return(((CharacterAgent)self).DistanceToTarget()); })); meta.RegisterMethod(211686285, new CAgentMethodVoid(delegate(Agent self) { ((CharacterAgent)self).EscapeFromTarget(); })); meta.RegisterMethod(3148996176, new CAgentMethodVoid(delegate(Agent self) { ((CharacterAgent)self).FaceToTarget(); })); meta.RegisterMethod(1045109914, new CAgentStaticMethodVoid <string>(delegate(string param0) { CharacterAgent.LogMessage(param0); })); meta.RegisterMethod(1793645156, new CAgentMethod <behaviac.EBTStatus>(delegate(Agent self) { return(((CharacterAgent)self).MoveToTarget()); })); meta.RegisterMethod(605181692, new CAgentMethodVoid <string>(delegate(Agent self, string animName) { ((CharacterAgent)self).PlayAnimation(animName); })); meta.RegisterMethod(2313437402, new CAgentMethodVoid(delegate(Agent self) { ((CharacterAgent)self).StopMove(); })); meta.RegisterMethod(3934788799, new CAgentMethod <uint>(delegate(Agent self) { return(((CharacterAgent)self).TryFindTarget()); })); meta.RegisterMethod(2129264648, new CAgentMethodVoid <int>(delegate(Agent self, int SkillId) { ((CharacterAgent)self).UseSkill(SkillId); })); meta.RegisterMethod(2521019022, new CMethod_behaviac_Agent_VectorAdd()); meta.RegisterMethod(2306090221, new CMethod_behaviac_Agent_VectorClear()); meta.RegisterMethod(3483755530, new CMethod_behaviac_Agent_VectorContains()); meta.RegisterMethod(505785840, new CMethod_behaviac_Agent_VectorLength()); meta.RegisterMethod(502968959, new CMethod_behaviac_Agent_VectorRemove()); AgentMeta.Register <behaviac.Agent>("behaviac.Agent"); AgentMeta.Register <CharacterAgent>("CharacterAgent"); return(true); }
public CharacterInventoryComponent(CharacterAgent agent) : base(agent) { }
public CharacterMovementComponent(CharacterAgent agent) : base(agent) { }
public CharacterDashComponent(CharacterAgent agent) : base(agent) { }
public CharacterComponent(CharacterAgent agent) { this.agent = agent; }
// Update is called once per frame void Update() { if (Input.GetMouseButton(1)) { if (CameraCaster.Instance.SelectedDestination() != null) { characterAgent.MoveToLocation((Vector3)CameraCaster.Instance.SelectedDestination()); } } if (Input.GetMouseButtonDown(0)) { characterAgent.Execute(); } if (Input.GetKeyDown(KeyCode.B) && currentCommand == 'I') { currentCommand = 'B'; } if (Input.GetKeyDown(KeyCode.A) && currentCommand == 'I') { currentCommand = 'A'; characterAgent.BasicAttackInitiate(); } /* Future action implementation * if (Input.GetKeyDown(KeyCode.Q) && currentCommand == 'I'){ * currentCommand = 'Q'; * characterAgent.ActionEnable(currentCommand); * } * if (Input.GetKeyDown(KeyCode.W) && currentCommand == 'I'){ * currentCommand = 'W'; * characterAgent.ActionEnable(currentCommand); * } * if (Input.GetKeyDown(KeyCode.E) && currentCommand == 'I'){ * currentCommand = 'E'; * characterAgent.ActionEnable(currentCommand); * } * if (Input.GetKeyDown(KeyCode.R) && currentCommand == 'I'){ * currentCommand = 'R'; * characterAgent.ActionEnable(currentCommand); * } */ //// Cancel //// if (Input.GetKeyDown(KeyCode.Escape) && currentCommand == 'I') { Application.Quit(); } else if (Input.GetKeyDown(KeyCode.Escape) && currentCommand != 'B') { characterAgent.CancelCommand(); currentCommand = 'I'; } //// Build Command //// if (currentCommand == 'B') { GameController.Instance.Build(); } //// Camera Control //// if (Input.GetKeyDown(KeyCode.Space)) { rtscamera.SetTarget(selectedCharacter.transform); } if (Input.GetKeyUp(KeyCode.Space) || (cameraJump)) { rtscamera.ResetTarget(); cameraJump = false; } //// Character Selection //// if (Input.GetKeyDown(KeyCode.Alpha1) || Input.GetKeyDown(KeyCode.Keypad1)) { rtscamera.SetTarget(character01.transform); selectedCharacter = character01; characterAgent = character01.GetComponent <CharacterAgent>(); cameraJump = true; } if (Input.GetKeyDown(KeyCode.Alpha2) || Input.GetKeyDown(KeyCode.Keypad2)) { rtscamera.SetTarget(character02.transform); selectedCharacter = character02; characterAgent = character02.GetComponent <CharacterAgent>(); cameraJump = true; } if (Input.GetKeyDown(KeyCode.Alpha3) || Input.GetKeyDown(KeyCode.Keypad3)) { rtscamera.SetTarget(character03.transform); selectedCharacter = character03; characterAgent = character03.GetComponent <CharacterAgent>(); cameraJump = true; } if (Input.GetKeyDown(KeyCode.Alpha4) || Input.GetKeyDown(KeyCode.Keypad4)) { rtscamera.SetTarget(character04.transform); selectedCharacter = character04; characterAgent = character04.GetComponent <CharacterAgent>(); cameraJump = true; } }
public CharacterResourceComponent(CharacterAgent agent) : base(agent) { }
public CharacterDashState(CharacterAgent agent) { this.agent = agent; }
public CharacterStaminaComponent(CharacterAgent agent) : base(agent) { stamina = agent.maxStamina; }