Пример #1
0
 public CharacterActionListImpl(CharacterActionType type, KeyBindCommandGenerator generator,
                                CharacterActionContainer owner)
 {
     Type      = type;
     Generator = generator;
     //ListByOrder = new SortedDictionary<int, T>();
     Owner = (ManagedCharacter)owner;
 }
Пример #2
0
    private void Awake()
    {
        if (unitGuid != null)
        {
            ValueContainer = CharacterGenerationHandler.CreateCharacterValues(unitGuid);
        }
        else
        {
            ValueContainer = CharacterGenerationHandler.CreateCharacterValues();
        }

        ActionContainer = gameObject.AddComponent <CharacterActionContainer>(); //same as above, later
        //generate or find classes from guid
        //generate or find attributes from guid
        //generate or find stats from guid
        //generate or find inventories from guid, including whats on the hotbar
    }