Пример #1
0
    void Update()
    {
        currentTile = board.WorldSpaceToTile(transform.position);
        if (actionEnabled)
        {
            /*
             * if(CharacterAction.Action(actionCommand));
             * {
             *  actionEnabled = false;
             *  controller.currentCommand = 'I';
             * }
             */
        }

        else if (destination)
        {
            // Move to destination
            //// Idle ////
            if (agent.remainingDistance <= agent.stoppingDistance)
            {
                if (!agent.hasPath || agent.velocity.sqrMagnitude == 0f)
                {
                    // Agent has reached destination. Set to false and set idle animation.
                    animator.SetBool("Run", false);
                    destination = false;
                }
            }
            //// Moving ////
            else if (!animator.GetBool("Run"))
            {
                // A destination is set and agent is moving. Set animation to running.
                animator.SetBool("Run", true);
            }
        }

        else if (basicAttackEnabled && action.BasicAttackAvailable)
        {
            action.ActionBasicAttack();
        }

        else if (autoAttackEnabled)
        {
            if (!destination && !action.Attacking && action.BasicAttackAvailable)
            {
                action.ActionAutoAttack();
            }
        }


        if (currentTile != lastTile)
        {
            if (lastTile)
            {
                lastTile.GetComponent <Hex>().RemovePlayer(this.gameObject);
            }
            currentTile.GetComponent <Hex>().AddPlayer(this.gameObject);
            lastTile = currentTile;
        }

        lastTile = currentTile;
    }