public void UnPauseAndAbility()
 {
     PlayerMovement[] playerMovements = (PlayerMovement[])FindObjectsOfType(typeof(PlayerMovement));
     foreach (PlayerMovement pm in playerMovements)
     {
         if (pm.isFrozen && !(this.gameObject.name == "PlayerChe"))
         {
             CharacterAbility ability = pm.GetComponent <CharacterAbility>();
             if (ability.gameObject.name == "PlayerChe")
             {
                 pm.HandlePauseAbility();
                 ability.TriggerChemistryAbility();
             }
         }
     }
 }