// Start is called before the first frame update void Start() { player = this.transform.Find("/PlayerInfo").GetComponent <Character>(); //battleMenu.setActive(false); playersTurn = false; battleInfo = this.transform.Find("BattleInfo").gameObject; battleMenu = this.transform.Find("BattleMenu").gameObject; turnText = battleInfo.transform.Find("Turn").gameObject; stats = battleInfo.transform.Find("Stats").gameObject; player.transform.position = new Vector3(-8f, -1.5f, 0); enemyInfo = player.enemy; SetSprites(); }
public void HarvestCrops(Character.PlantType plant) { if (plant == Character.PlantType.Carrot) { Carrots += 1; } else if (plant == Character.PlantType.Tomato) { Tomatoes += 1; } else if (plant == Character.PlantType.Potato) { Potatoes += 1; } else if (plant == Character.PlantType.Cabbage) { Cabbages += 1; } }
public void Shop(Character.PlantType plant, bool buyShop) { if (buyShop) { if (plant == Character.PlantType.Tomato) { if (Coins >= 1) { TomatoSeeds += 1; Coins -= 1; } } else if (plant == Character.PlantType.Carrot) { if (Coins >= 2) { CarrotSeeds += 1; Coins -= 2; } } else if (plant == Character.PlantType.Potato) { if (Coins >= 3) { PotatoSeeds += 1; Coins -= 3; } } else if (plant == Character.PlantType.Cabbage) { if (Coins >= 4) { CabbageSeeds += 1; Coins -= 4; } } } else //use for selling { if (plant == Character.PlantType.Tomato) { if (Tomatoes > 0) { Tomatoes -= 1; Coins += 3; } } else if (plant == Character.PlantType.Carrot) { if (Carrots > 0) { Carrots -= 1; Coins += 6; } } else if (plant == Character.PlantType.Potato) { if (Potatoes > 0) { Potatoes -= 1; Coins += 9; } } else if (plant == Character.PlantType.Cabbage) { if (Cabbages > 0) { Cabbages -= 1; Coins += 12; } } } }
// Update is called once per frame void Update() { seeds = Player.seeds; }
// Start is called before the first frame update void Start() { PlantGrowing = false; seeds = Player.seeds; scoreKeeper = Player.GetComponent <ScoreKeeper>(); }