private void Target_HpChanged(Character.Health who) { EX.ExtendPercent(Target.GetPercentHP()); //int hp = Target.HP; //if (hp > 3) { hp = 3; } //Simple, who need more ?? //if (hp < 1) { hp = 1; } //LS.PlayAnimation(4-hp,true,true); }
public void GetTarget(Transform T) { if (T == null) { Debug.Log("Should not happen?"); return; } if (Target != null) { Target.HpChanged -= Target_HpChanged; } Target = T.GetComponent <Character.Health>(); if (Target != null) { Target.HpChanged += Target_HpChanged; } }