private void ClearChara() { //显示清除 if (null != _charaViewDic) { foreach (uint key in _charaViewDic.Keys) { GameObject.Destroy(_charaViewDic[key]); } _charaViewDic.Clear(); _charaViewDic = null; } if (_charaDic != null) { _charaDic.Clear(); _charaDic = null; } //数据清除 if (_charaList != null) { for (int i = 0; i < _charaList.Count; i++) { CharaActorInfo actorInfo = _charaList[i] as CharaActorInfo; if (null != actorInfo) { actorInfo.Destroy(); } } _charaList.Clear(); _charaList = null; } }
//草丛刷新 private void OnUpdateGrassId(Notification data) { uint battleId = (uint)data.param; CharaActorInfo info = ZTBattleSceneManager.GetInstance().GetCharaById(battleId); ICharaBattle battleInfo = info as ICharaBattle; if (null == info || null == battleInfo) { return; } int GrassId = MyPlayer.GrassId; if (battleInfo.GrassId > 0) { if (battleInfo.Camp == MyPlayer.Camp || GrassId == battleInfo.GrassId) { //半透明 info.ChangeOpacity(0.5f); } else { info.ChangeOpacity(0); //透明 } return; } info.ChangeOpacity(1.0f); }
public override bool SetInfo(CharaActorInfo info) { if (base.SetInfo(info)) { _playerInfo = info as CharaPlayerInfo; return(true); } return(false); }
void OnDestroy() { if (null != _charaActor) { RemoveEvent(); _charaActor = null; _fightInfo = null; _battleInfo = null; } }
public override bool SetInfo(CharaActorInfo info) { if (base.SetInfo(info)) { _battleInfo = info as PlayerBattleInfo; #if UNITY_EDITOR UpdateColliderView(); #endif return(true); } return(false); }
//地图中心刷新 public void OnUpdateCamera(Notification data) { //血条ui刷新 for (int i = 0; i < _charaList.Count; i++) { CharaActorInfo info = _charaList[i]; ICharaBattle bInfo = info as ICharaBattle; if (null != bInfo) { info.UpdatePos(bInfo.MovePos); } } }
public virtual bool SetInfo(CharaActorInfo info) { if (null != _charaInfo && null != info && _charaInfo.AnimaId == info.AnimaId) return false; RemoveEvent(); this.ClearEffect(); _charaInfo = info; if (null == _charaInfo) return true; _effectCounter = new EffectCounter(); InitEvent(); return true; }
private void CreateBattleHead(CharaActorInfo info) { ICharaBattle battleInfo = info as ICharaBattle; if (null == battleInfo) { return; } GameObject go = GameObject.Instantiate(_battleHeadGo); go.transform.SetParent(_hpTransform, false); go.transform.localScale = new Vector3(1, 1, 1); go.GetComponent <BattleHead>().SetInfo(info); }
private void OnAddUIHead(Notification data) { CharaActorInfo info = (CharaActorInfo)data.param; if (null != info) { if (null != _battleHeadGo) { CreateBattleHead(info); } else { AssetManager.LoadAsset(PathManager.GetFullPathByName("BattleUIPrefab", "BattleHead.prefab"), (Object target, string path) => { _battleHeadGo = target as GameObject; if (null != _battleHeadGo) { CreateBattleHead(info); } }); } } }
public void SetInfo(CharaActorInfo info) { if (null == _slider) { return; } if (null != _charaActor) { RemoveEvent(); } _charaActor = info; _fightInfo = info as ICharaFight; _battleInfo = info as ICharaBattle; if (null == _charaActor || null == _fightInfo || null == _battleInfo) { return; } _slider.maxValue = _fightInfo.MaxHp; _slider.value = _fightInfo.Hp; _hpText.TextStr = _fightInfo.Hp.ToString() + "/" + _fightInfo.MaxHp.ToString(); _name.TextStr = "测试"; InitEvent(); }