void FixedUpdate()
    {
        CheckGround();
        if (isGrounded && !lose)
        {
            State = CharStaye.walk;
            jump  = true;
        }
        if (isGrounded && lose)
        {
            State = CharStaye.povrezd;
            jump  = false;
        }
        if (!isGrounded)
        {
            State = CharStaye.jump; jump = false;
        }

        if (Input.GetMouseButtonDown(0) && jump)
        {
            Jump();
        }
    }
 // Start is called before the first frame update
 void Start()
 {
     State = CharStaye.walk;
 }