void FixedUpdate() { CheckGround(); if (isGrounded && !lose) { State = CharStaye.walk; jump = true; } if (isGrounded && lose) { State = CharStaye.povrezd; jump = false; } if (!isGrounded) { State = CharStaye.jump; jump = false; } if (Input.GetMouseButtonDown(0) && jump) { Jump(); } }
// Start is called before the first frame update void Start() { State = CharStaye.walk; }