public void SetHistorySource(CharStateHistory history) { _stateHistory = history; }
public void Init(CharStateHistory history, float secsDelay) { _historyBinder.SetHistorySource(history); _historyBinder.SetDelay(secsDelay); }
public void SetHistorySource(CharStateHistory history) { _stateHistory = history; }
public void Init(CharStateHistory history, float secsDelay) { _historyBinder.SetHistorySource(history); _historyBinder.SetDelay(secsDelay); }