// change current word into 'ChangeTo' value
        void _btnChange_Click(object sender, RoutedEventArgs e)
        {
            if (_txtError.Text != _originalText)
            {
                // replace whole sentence in editor
                _editor.Select(_sentence.Start, _sentence.Length);
                _editor.SelectedText = _txtError.Text;

                // re-check starting from the sentence start
                _errors = _spell.CheckText(_editor.Text, _sentence.Start);
            }
            else
            {
                // save starting point to continue checking from here
                int start = CurrentError.Start;

                // get replacement text
                string replacement = _textChangeTo;
                if (string.IsNullOrEmpty(replacement))
                {
                    // if replacement is empty, expand over spaces and commas
                    CharRange delete = CharRange.ExpandOverWhitespace(_editor.Text, CurrentError);
                    _editor.Select(delete.Start, delete.Text.Length);
                    replacement = string.Empty;
                }

                // replace word in text and re-check
                _editor.SelectedText = replacement;
                _errors = _spell.CheckText(_editor.Text, start);
            }

            // update index
            ErrorIndex = 0;
        }
Пример #2
0
        void Benchmark(string text)
        {
            // check the text
            DateTime      start    = DateTime.Now;
            CharRangeList notFound = this.c1SpellChecker1.CheckText(text);
            TimeSpan      elapsed  = DateTime.Now.Subtract(start);

            // compute statistics
            string[] words   = text.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
            double   seconds = elapsed.TotalSeconds;
            Dictionary <string, bool> unique = new Dictionary <string, bool>();

            foreach (CharRange cr in notFound)
            {
                unique[cr.Text] = true;
            }

            // show the results
            _lblNotFound.Text = string.Format("Words not found: {0:n0} ({1:n0} unique)", notFound.Count, unique.Count);
            _lblTime.Text     = string.Format("Time elapsed: {0:n0} milliseconds", elapsed.TotalMilliseconds);
            _lblWords.Text    = string.Format("Words checked: {0:n0}", words.Length);
            _lblSpeed.Text    = string.Format("Words checked per second: {0:n0}", words.Length / elapsed.TotalSeconds);
            listBox1.BeginUpdate();
            listBox1.Items.Clear();
            foreach (string word in unique.Keys)
            {
                listBox1.Items.Add(word);
            }
            listBox1.EndUpdate();
        }
Пример #3
0
        //------------------------------------------------------------------------------------------------
        #region ** Apply all spelling modes to a RichTextBox

        // mode 1: batch
        // check a string and get a list of all spelling mistakes
        private void btnShowErrorsRich_Click(object sender, EventArgs e)
        {
            // get a list with all spelling mistakes
            CharRangeList errors = this._spell.CheckText(this.richTextBox1.Text);

            // show the list
            ShowErrors(errors);
        }
Пример #4
0
        //------------------------------------------------------------------------
        #region ** object model

        /// <summary>
        /// Initializes the dialog to use the given parameters.
        /// </summary>
        /// <param name="spell"><see cref="C1SpellChecker"/> to use for spelling.</param>
        /// <param name="editor"><see cref="ISpellCheckableEditor"/> that contains the text to spell-check.</param>
        /// <param name="errors"><see cref="CharRangeList"/> that contains the initial error list.</param>
        public void Initialize(C1SpellChecker spell, ISpellCheckableEditor editor, CharRangeList errors)
        {
            _spell  = spell;
            _editor = editor;
            _errors = errors;
            if (_errors == null)
            {
                _errors = _spell.CheckText(_editor.Text);
            }
            _errorCount += _errors.Count;
        }
Пример #5
0
        //------------------------------------------------------------------------------------------------
        #region ** utility / event handlers

        private void ShowErrors(CharRangeList errors)
        {
            DataGridView grid = new DataGridView();

            grid.DataSource = errors;
            grid.Dock       = DockStyle.Fill;
            Form f = new Form();

            f.StartPosition = FormStartPosition.CenterParent;
            f.Text          = string.Format("{0} Spelling errors detected", errors.Count);
            f.Controls.Add(grid);
            f.ShowDialog();
        }
        //------------------------------------------------------------------------
        #region ** object model

        /// <summary>
        /// Initializes the dialog to use the given parameters.
        /// </summary>
        /// <param name="spell"><see cref="C1SpellChecker"/> to use for spelling.</param>
        /// <param name="editor"><see cref="ISpellCheckableEditor"/> that contains the text to spell-check.</param>
        /// <param name="errors"><see cref="CharRangeList"/> that contains the initial error list.</param>
        public void Initialize(C1SpellChecker spell, ISpellCheckableEditor editor, CharRangeList errors)
        {
            // save references to all objects
            _spell  = spell;
            _editor = editor;
            _errors = errors;
            if (_errors == null)
            {
                _errors = _spell.CheckText(_editor.Text);
            }
            _errorCount += _errors.Count;

            // go show the first error
            ErrorIndex = 0;
        }
Пример #7
0
        //------------------------------------------------------------------------
        #region ** object model

        /// <summary>
        /// Initializes the dialog to use the given parameters.
        /// </summary>
        /// <param name="spell"><see cref="C1SpellChecker"/> to use for spelling.</param>
        /// <param name="editor"><see cref="ISpellCheckableEditor"/> that contains the text to spell-check.</param>
        /// <param name="errors"><see cref="CharRangeList"/> that contains the initial error list.</param>
        public void Initialize(C1SpellChecker spell, ISpellCheckableEditor editor, CharRangeList errors)
        {
            // initialize members
            _spell  = spell;
            _editor = editor;
            _errors = errors;

            // initialize 'change all' list
            _changeAll.Clear();
            foreach (string key in _spell.AutoReplaceList.Keys)
            {
                _changeAll[key] = _spell.AutoReplaceList[key];
            }

            // initialize error list
            if (_errors == null)
            {
                _errors = _spell.CheckText(_editor.Text);
            }
            _errorCount += _errors.Count;
        }
Пример #8
0
        // change current word into 'ChangeTo' value
        private void _btnChange_Click(object sender, EventArgs e)
        {
            // save starting point to continue checking from here
            int start = CurrentError.Start;

            // get replacement text
            string replacement = _txtChangeTo.Text;

            if (replacement.Length == 0)
            {
                // if replacement is empty, expand over spaces and commas
                CharRange delete = CharRange.ExpandOverWhitespace(_editor.Text, CurrentError);
                _editor.Select(delete.Start, delete.Text.Length);
            }

            // replace word in text and re-check
            _editor.SelectedText = replacement;
            _errors = _spell.CheckText(_editor.Text, start);

            // update index
            ErrorIndex = 0;
        }
Пример #9
0
 // add current word to the ignore list in the spell-checker
 private void _btnIgnoreAll_Click(object sender, EventArgs e)
 {
     _spell.IgnoreList.Add(CurrentError.Text);
     _errors = _spell.CheckText(_editor.Text, CurrentError.Start);
     UpdateCurrentError();
 }
Пример #10
0
        //------------------------------------------------------------------------
        #region ** private stuff

        // update dialog to show current error
        private void UpdateCurrentError()
        {
            // design time
            if (DesignMode || _errors == null)
            {
                return;
            }

            // finished with this batch of errors
            if (ErrorIndex >= _errors.Count)
            {
                // check whether the editor has more text to check
                while (_editor.HasMoreText())
                {
                    _errors = _spell.CheckText(_editor.Text);
                    if (_errors.Count > 0)
                    {
                        _errorCount += _errors.Count;
                        ErrorIndex   = 0;
                        return;
                    }
                }

                // editor has no more text...
                DialogResult = DialogResult.OK;
                return;
            }

            // update current error
            CharRange err = CurrentError;

            // select word in editor
            _editor.Select(err.Start, err.Text.Length);

            // honor 'change all' list
            if (_changeAll.ContainsKey(err.Text))
            {
                _txtChangeTo.Text = _changeAll[err.Text];
                _btnChange_Click(this, EventArgs.Empty);
                return;
            }

            // show bad word, new text
            _txtError.Text    = err.Text;
            _txtChangeTo.Text = string.Empty;

            // repeated word?
            if (err.Duplicate)
            {
                // adjust dialog
                _lblNotInDictionary.Visible = false;
                _lblRepeatedWord.Visible    = true;
                _btnIgnoreAll.Enabled       = false;
                _btnChangeAll.Enabled       = false;
                _btnAdd.Enabled             = false;

                // no suggestions
                _listSuggestions.Items.Clear();
            }
            else
            {
                // adjust dialog
                _lblRepeatedWord.Visible    = false;
                _lblNotInDictionary.Visible = true;
                _btnIgnoreAll.Enabled       = true;
                _btnChangeAll.Enabled       = true;
                _btnAdd.Enabled             = true;

                // show suggestions
                string[] suggestions = _spell.GetSuggestions(err.Text);
                _listSuggestions.Items.Clear();
                if (suggestions.Length > 0)
                {
                    _listSuggestions.Items.AddRange(suggestions);
                    _listSuggestions.SelectedIndex = 0;
                }
                else
                {
                    _listSuggestions.Items.Add(_lblNoSuggestions.Text);
                    _listSuggestions.SelectedIndex = -1;
                }
            }

            // focus to new word
            _txtChangeTo.SelectAll();
            _txtChangeTo.Focus();
            _btnSuggest.Enabled = false;
            AcceptButton        = _btnIgnore;

            // show 'Add' button only if user dictionary is enabled
            _btnAdd.Visible = _spell.UserDictionary.Enabled;

            // all ready, fire ErrorDisplayed event
            OnErrorDisplayed(EventArgs.Empty);
        }
Пример #11
0
        // change current word into 'ChangeTo' value
        private void _btnChange_Click(object sender, EventArgs e)
        {
            // save starting point to continue checking from here
            int start = CurrentError.Start;

            // if the user typed into the text error box, handle that
            CharRange replacement = null;

            if (ReplacementTextChanged && _listSuggestions.Enabled == false)
            {
                // get part of the text that replaced the actual error within the sentence
                replacement = GetReplacement();
                if (replacement != null && replacement.Text.Length > 0)
                {
                    // warn if replacement is bad
                    if (_spell.CheckText(replacement.Text).Count > 0)
                    {
                        string msg = "You have chosen a word that is not in the dictionary.\r\n" +
                                     "Do you want to use this word and continue checking?";
                        DialogResult dr = MessageBox.Show(this, msg, "Spelling", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
                        if (dr == DialogResult.No)
                        {
                            return;
                        }
                    }

                    // honor ChangeAll button
                    if (sender.Equals(_btnChangeAll))
                    {
                        _changeAll[CurrentError.Text] = replacement.Text;
                    }
                }

                // replace whole sentence in text
                _editor.Select(_sentence.Start, _sentence.Length);
                _editor.SelectedText = _txtError.Text;

                // resume checking from sentence start
                start = _sentence.Start;
            }
            else
            {
                // no changes in text, use Suggestion/ChangeAll value stored in _txtChangeTo
                string changeTo = _textChangeTo;
                if (changeTo.Length == 0)
                {
                    // if replacement is empty, expand over spaces and commas
                    CharRange delete = CharRange.ExpandOverWhitespace(_editor.Text, CurrentError);
                    _editor.Select(delete.Start, delete.Text.Length);
                }

                // honor ChangeAll button
                if (sender.Equals(_btnChangeAll))
                {
                    _changeAll[CurrentError.Text] = changeTo;
                }

                // replace word in text
                _editor.SelectedText = changeTo;
                _errors = _spell.CheckText(_editor.Text);
            }

            // re-check
            _errors     = _spell.CheckText(_editor.Text);
            _errorIndex = -1;
            for (int index = 0; index < _errors.Count; index++)
            {
                if (_errors[index].Start >= start)
                {
                    if (replacement == null || replacement.Text != _errors[index].Text)
                    {
                        _errorIndex = index;
                        break;
                    }
                }
            }

            // show the current error
            UpdateCurrentError();
        }
        //------------------------------------------------------------------------
        #region ** private stuff

        // update dialog to show current error
        void UpdateCurrentError()
        {
            // design time
            if (_errors == null)
            {
                return;
            }

            // finished with this batch of errors
            if (ErrorIndex >= _errors.Count)
            {
                // check whether the editor has more text to check
                while (_editor.HasMoreText())
                {
                    _errors = _spell.CheckText(_editor.Text);
                    if (_errors.Count > 0)
                    {
                        _errorCount += _errors.Count;
                        ErrorIndex   = 0;
                        return;
                    }
                }

                // editor has no more text...
                DialogResult = MessageBoxResult.OK;
                return;
            }

            // update current error
            CharRange err = CurrentError;

            // select word in editor
            _editor.Select(err.Start, err.Text.Length);

            // honor 'change all' list
            if (_changeAll.ContainsKey(err.Text))
            {
                _textChangeTo = _changeAll[err.Text];
                _btnChange_Click(this, new RoutedEventArgs());
                return;
            }

            // raise 'BadWordFound' event
            BadWordEventArgs e = new BadWordEventArgs(this, _editor as Control, err, _errors);

            _spell.OnBadWordFound(e);
            if (e.Cancel)
            {
                DialogResult = MessageBoxResult.Cancel;
                return;
            }

            // show whole sentence, highlight bad word
            _updatingText        = true;
            _sentence            = GetSentence(_editor.Text, err);
            _originalText        = _sentence.Text;
            _txtError.FontFamily = _editor.Control.FontFamily;
            _txtError.Text       = _sentence.Text;
            _txtError.Select(err.Start - _sentence.Start, err.Length);
            _txtError.Selection.FontWeight = FontWeights.Bold;
            _txtError.Selection.Foreground = _errorForeground;
            _updatingText = false;

            // repeated word?
            if (err.Duplicate)
            {
                // adjust dialog
                _lblNotInDictionary.Visibility = Visibility.Collapsed;
                _lblRepeatedWord.Visibility    = Visibility.Visible;
                _btnIgnoreAll.IsEnabled        = false;
                _btnChangeAll.IsEnabled        = false;
                _btnAdd.IsEnabled = false;

                // no suggestions
                _listSuggestions.Items.Clear();
            }
            else
            {
                // adjust dialog
                _lblRepeatedWord.Visibility    = Visibility.Collapsed;
                _lblNotInDictionary.Visibility = Visibility.Visible;
                _btnIgnoreAll.IsEnabled        = true;
                _btnChangeAll.IsEnabled        = true;
                _btnAdd.IsEnabled = true;

                // show suggestions
                UpdateSuggestions(err.Text);
            }

            // focus to new word
            _txtError.Focus();
            _btnSuggest.IsEnabled = false;
            AcceptButton          = _btnIgnore;

            // show 'Add' button only if user dictionary is enabled
            _btnAdd.Visibility = _spell.UserDictionary.Enabled ? Visibility.Visible : Visibility.Collapsed;

            // update button status
            UpdateButtonStatus();

            // all ready, fire ErrorDisplayed event
            OnErrorDisplayed(EventArgs.Empty);
        }
Пример #13
0
        // change current word into 'ChangeTo' value
        void _btnChange_Click(object sender, RoutedEventArgs e)
        {
            if (_txtError.Text != _originalText)
            {
                // replace whole sentence in editor
                _editor.Select(_sentence.Start, _sentence.Length);
                _editor.SelectedText = _txtError.Text;

                // re-check starting from the sentence start
                _errors = _spell.CheckText(_editor.Text, _sentence.Start);
            }
            else
            {
                // save starting point to continue checking from here
                int start = CurrentError.Start;

                // get replacement text
                string replacement = _textChangeTo;
                if (string.IsNullOrEmpty(replacement))
                {
                    // if replacement is empty, expand over spaces and commas
                    CharRange delete = CharRange.ExpandOverWhitespace(_editor.Text, CurrentError);
                    _editor.Select(delete.Start, delete.Text.Length);
                    replacement = string.Empty;
                }

                // replace word in text and re-check
                _editor.SelectedText = replacement;
                _errors = _spell.CheckText(_editor.Text, start);
            }

            // update index
            ErrorIndex = 0;
        }
        // change current word into 'ChangeTo' value
        void _btnChange_Click(object sender, RoutedEventArgs e)
        {
            // save starting point to continue checking from here
            int start = CurrentError.Start;

            // get replacement text
            string replacement = _txtChangeTo.Text;
            if (replacement.Length == 0)
            {
                // if replacement is empty, expand over spaces and commas
                CharRange delete = CharRange.ExpandOverWhitespace(_editor.Text, CurrentError);
                _editor.Select(delete.Start, delete.Text.Length);
            }

            // replace word in text and re-check
            _editor.SelectedText = replacement;
            _errors = _spell.CheckText(_editor.Text, start);

            // update index
            ErrorIndex = 0;
        }
Пример #15
0
        //------------------------------------------------------------------------
        #region ** private stuff

        // update dialog to show current error
        private void UpdateCurrentError()
        {
            // design time
            if (DesignMode || _errors == null)
            {
                return;
            }

            // finished with this batch of errors
            if (ErrorIndex < 0 || ErrorIndex >= _errors.Count)
            {
                // check whether the editor has more text to check
                while (_editor.HasMoreText())
                {
                    _errors = _spell.CheckText(_editor.Text);
                    if (_errors.Count > 0)
                    {
                        _errorCount += _errors.Count;
                        ErrorIndex   = 0;
                        return;
                    }
                }

                // editor has no more text...
                DialogResult = DialogResult.OK;
                return;
            }

            // update current error
            CharRange err = CurrentError;

            // select word in editor
            _editor.Select(err.Start, err.Text.Length);

            // honor 'change all' list
            if (_changeAll.ContainsKey(err.Text))
            {
                _textChangeTo = _changeAll[err.Text];
                _btnChange_Click(this, EventArgs.Empty);
                return;
            }

            // show whole sentence, highlight bad word
            _sentence      = GetSentence(_editor.Text, err);
            _txtError.Font = _editor.Control.Font;
            _txtError.Text = _sentence.Text;
            _txtError.Select(err.Start - _sentence.Start, err.Length);
            _txtError.SelectionFont      = new Font(_txtError.Font, FontStyle.Bold);
            _txtError.SelectionColor     = _errorForeColor;
            _txtError.SelectionBackColor = _errorBackColor;
            _txtError.Select(_txtError.SelectionStart + _txtError.SelectionLength, 0);

            // repeated word?
            if (err.Duplicate)
            {
                // adjust dialog
                _lblNotInDictionary.Visible = false;
                _lblRepeatedWord.Visible    = true;
                _btnChange.Text             = _lblRemove.Text;
                _btnIgnoreAll.Enabled       = false;
                _btnChangeAll.Enabled       = false;
                _btnAdd.Enabled             = false;

                // no suggestions
                _listSuggestions.Items.Clear();
            }
            else
            {
                // adjust dialog
                _lblRepeatedWord.Visible    = false;
                _lblNotInDictionary.Visible = true;
                _btnChange.Text             = _lblChange.Text;
                _btnIgnoreAll.Enabled       = true;
                _btnChange.Enabled          = false;
                _btnChangeAll.Enabled       = false;
                _btnAdd.Enabled             = true;

                // show suggestions
                ShowSuggestions(err.Text);
            }

            // focus to new word
            _txtError.Focus();
            _btnSuggest.Enabled = false;
            AcceptButton        = _btnIgnore;

            // show 'Add' button only if user dictionary is enabled
            _btnAdd.Visible = _spell.UserDictionary.Enabled;

            // ready, fire BadWordDetected event
            BadWordEventArgs e = new BadWordEventArgs(this, _editor.Control, err, _errors);

            _spell.OnBadWordFound(e);

            // ignore error on event-handler request
            if (e.Cancel)
            {
                ErrorIndex++;
            }
        }
        // update dialog to show current error
        void UpdateCurrentError()
        {
            // design time
            if (_errors == null)
            {
                return;
            }

            // finished with this batch of errors
            if (ErrorIndex >= _errors.Count)
            {
                // check whether the editor has more text to check
                while (_editor.HasMoreText())
                {
                    _errors = _spell.CheckText(_editor.Text);
                    if (_errors.Count > 0)
                    {
                        _errorCount += _errors.Count;
                        ErrorIndex = 0;
                        return;
                    }
                }

                // editor has no more text...
                DialogResult = MessageBoxResult.OK;
                return;
            }

            // update current error
            CharRange err = CurrentError;

            // select word in editor
            _editor.Select(err.Start, err.Text.Length);

            // honor 'change all' list
            if (_changeAll.ContainsKey(err.Text))
            {
                _txtChangeTo.Text = _changeAll[err.Text];
                _btnChange_Click(this, new RoutedEventArgs());
                return;
            }

            // raise 'BadWordFound' event
            BadWordEventArgs e = new BadWordEventArgs(this, _editor as Control, err, _errors);
            _spell.OnBadWordFound(e);
            if (e.Cancel)
            {
                DialogResult = MessageBoxResult.Cancel;
                return;
            }

            // show bad word, new text
            _txtError.Text = err.Text;
            _txtChangeTo.Text = string.Empty;

            // repeated word?
            if (err.Duplicate)
            {
                // adjust dialog
                _lblNotInDictionary.Visibility = Visibility.Collapsed;
                _lblRepeatedWord.Visibility = Visibility.Visible;
                _btnIgnoreAll.IsEnabled = false;
                _btnChangeAll.IsEnabled = false;
                _btnAdd.IsEnabled = false;

                // no suggestions
                _listSuggestions.Items.Clear();
            }
            else
            {
                // adjust dialog
                _lblRepeatedWord.Visibility = Visibility.Collapsed;
                _lblNotInDictionary.Visibility = Visibility.Visible;
                _btnIgnoreAll.IsEnabled = true;
                _btnChangeAll.IsEnabled = true;
                _btnAdd.IsEnabled = true;

                // show suggestions
                UpdateSuggestions(err.Text);
            }

            // focus to new word
            _txtChangeTo.SelectAll();
            _txtChangeTo.Focus();
            _btnSuggest.IsEnabled = false;
            AcceptButton = _btnIgnore;

            // show 'Add' button only if user dictionary is enabled
            _btnAdd.Visibility = _spell.UserDictionary.Enabled ? Visibility.Visible : Visibility.Collapsed;

            // update button status
            UpdateButtonStatus();

            // all ready, fire ErrorDisplayed event
            OnErrorDisplayed(EventArgs.Empty);
        }
        /// <summary>
        /// Initializes the dialog to use the given parameters.
        /// </summary>
        /// <param name="spell"><see cref="C1SpellChecker"/> to use for spelling.</param>
        /// <param name="editor"><see cref="ISpellCheckableEditor"/> that contains the text to spell-check.</param>
        /// <param name="errors"><see cref="CharRangeList"/> that contains the initial error list.</param>
        public void Initialize(C1SpellChecker spell, ISpellCheckableEditor editor, CharRangeList errors)
        {
            // save references to all objects
            _spell = spell;
            _editor = editor;
            _errors = errors;
            if (_errors == null)
            {
                _errors = _spell.CheckText(_editor.Text);
            }
            _errorCount += _errors.Count;

            // go show the first error
            ErrorIndex = 0;
        }
Пример #18
0
        //------------------------------------------------------------------------------------------------
        #region ** Apply all spelling modes to a regular TextBox (exactly the same code as before)

        private void btnShowErrors_Click(object sender, EventArgs e)
        {
            CharRangeList errors = this._spell.CheckText(this.textBox1.Text);

            ShowErrors(errors);
        }
Пример #19
0
 // add current word to the user dictionary
 private void _btnAdd_Click(object sender, EventArgs e)
 {
     _spell.UserDictionary.AddWord(CurrentError.Text);
     _errors = _spell.CheckText(_editor.Text);
     UpdateCurrentError();
 }
Пример #20
0
 // add current word to the user dictionary
 private void _btnAdd_Click(object sender, EventArgs e)
 {
     _spell.UserDictionary.AddWord(CurrentError.Text);
     _errors    = _spell.CheckText(_editor.Text, CurrentError.Start);
     ErrorIndex = 0;
 }
 // add current word to the user dictionary
 void _btnAdd_Click(object sender, RoutedEventArgs e)
 {
     _spell.UserDictionary.AddWord(CurrentError.Text);
     _errors = _spell.CheckText(_editor.Text, CurrentError.Start);
     ErrorIndex = 0;
 }
 // add current word to the ignore list in the spell-checker
 void _btnIgnoreAll_Click(object sender, RoutedEventArgs e)
 {
     _spell.IgnoreList.Add(CurrentError.Text);
     _errors = _spell.CheckText(_editor.Text, CurrentError.Start);
     UpdateCurrentError();
 }