public void Select(CharObject charObject) { if (_firstSelected) { Swap(_firstSelected.index, charObject.index); _firstSelected.Select(); charObject.Select(); } else { _firstSelected = charObject; } }
public void Select(CharObject charObject) { if (firstSelected) { Swap(firstSelected.index, charObject.index); //unselect firstSelected.Select(); charObject.Select(); } else { firstSelected = charObject; } }
public void Select(CharObject charObject) { if (firstSelected) { SwapCharObject(firstSelected.charIndex, charObject.charIndex); firstSelected.Select(); charObject.Select(); } else { firstSelected = charObject; } }
//ทำการเลือกปุ่ม public void Select(CharObject charObject) { if (firstSelected) { //แล้วเอามาสลับ Swap(firstSelected.index, charObject.index); firstSelected.Select(); charObject.Select(); } else { firstSelected = charObject; } }
// calling this function from the button inspector. public void Select(CharObject charObject) { // if this was selected second, swap it with another letter. if (firstSelected) { Swap(firstSelected.index, charObject.index); //unselect firstSelected.Select(); charObject.Select(); } else { // if there is no letter selected, this one is first. firstSelected = charObject; } }
public void Select(CharObject charObject) { if (firstSelected) { Swap(firstSelected.index, charObject.index); //Debug.Log("firstSelected1 : " + firstSelected.text.text); //Debug.Log("charObject : " + charObject.text.text); //unselect firstSelected.Select(); charObject.Select(); } else { firstSelected = charObject; //charObject = null; //Debug.Log("firstSelected : " + firstSelected.text.text); } }