public void TakeDamage(float damage) { if (!charInfo.isAlive) { return; } charInfo.DecreaseHealth(damage); charUI.healthBar.SetValue(charInfo.cHealth); }
public void TakeDamage(float damage) { if (!charInfo.isAlive) { return; } charInfo.DecreaseHealth(damage); charUI.healthBar.SetValue(charInfo.cHealth); }