Пример #1
0
    public CharIndexContainerInt sum(CharIndexContainerInt o)
    {
        CharIndexContainerInt r = new CharIndexContainerInt();

        foreach (CharacterIndex e in CharacterIndex.sAllCharacters)
        {
            r[e] = this[e] + o[e];
        }
        return(r);
    }
Пример #2
0
 public void CUTSCENE_finished(NUPD.ChangeSet changes = null)
 {
     TED.add_one_shot_event(
         delegate()
     {
         mManager.mMusicManager.fade_out(3);     //fadeout whataver is playing, either the cutscene music or the character music (which plays after cutscene music finishes
         //apply all the diff changes again (in case we skipped and tehy werent applied duringcutscene)
         if (changes != null)
         {
             foreach (var e in changes.Changes)
             {
                 CharIndexContainerInt diffChanges = e.Changes;
                 //string changeMsg = e.Description;
                 foreach (CharacterIndex cchar in CharacterIndex.sAllCharacters)
                 {
                     if (diffChanges[cchar] != 0)
                     {
                         mManager.mGameManager.change_character_difficulty(cchar, diffChanges[cchar]);
                     }
                 }
             }
         }
     }
         , 0).then_one_shot(
         delegate()
     {
         if (CurrentPerformanceStat.Character.LevelIndex > 6)                    //if natural death :)
         {
             if (space_camp_final_exam())
             {
                 transition_to_ASTRONAUT();
             }
             else
             {
                 //natural death
                 mInterfaceManager.set_for_DEATH(CurrentPerformanceStat.Character)
                 .then_one_shot(
                     delegate()
                 {
                     transition_to_TRANSITION_play(new CharacterIndex("999"));
                 }
                     , 0);
             }
         }
         else
         {
             transition_to_CHOICE();
         }
     }
         , GameConstants.transitionToChoiceDelayTime);
 }
Пример #3
0
        public CharIndexContainerInt accumulative_changes()
        {
            CharIndexContainerInt r = new CharIndexContainerInt();

            if (Changes.Count > 0)
            {
                r = Changes[0].Changes;
            }
            for (int i = 1; i < Changes.Count; i++)
            {
                r = r.sum(Changes[i].Changes);
            }
            return(r);
        }
Пример #4
0
 public ChangeSubSet()
 {
     Description = "";
     Changes     = new CharIndexContainerInt()
     {
         Contents = new int[][] {
             new int[] { 0 },
             new int[] { 0, 0, 0, 0, 0, 0, 0 },
             new int[] { 0, 0, 0, 0, 0, 0, 0 },
             new int[] { 0, 0, 0, 0, 0, 0, 0 },
             new int[] { 0, 0, 0, 0, 0, 0, 0 },
             new int[] { 0, 0, 0, 0, 0, 0, 0 },
             new int[] { 0, 0, 0, 0, 0, 0, 0 },
             new int[] { 0, 0, 0, 0, 0, 0, 0 },
             new int[] { 0, 0, 0, 0, 0, 0, 0 },
             new int[] { 0 },
             new int[] { 0 }
         }
     };
 }