Пример #1
0
            private static bool Prefix(CharGenClassPhaseVM __instance, BlueprintArchetype archetype)
            {
                if (!settings.toggleMultiArchetype)
                {
                    return(true);
                }
                __instance.UpdateTooltipTemplate(false);
                if (__instance.LevelUpController.State.SelectedClass == null)
                {
                    return(false);
                }
                var Progression = __instance.LevelUpController.Preview.Progression;
                var classData   = __instance.LevelUpController.Preview
                                  .Progression.GetClassData(__instance.LevelUpController.State.SelectedClass);

                if (classData != null && (archetype == null || !Progression.CanAddArchetype(classData.CharacterClass, archetype)))
                {
                    classData.Archetypes.ForEach(delegate(BlueprintArchetype a) {
                        __instance.LevelUpController.RemoveArchetype(a);
                    });
                }
                if (archetype != null)
                {
                    __instance.LevelUpController.RemoveArchetype(archetype);
                    if (!__instance.LevelUpController.AddArchetype(archetype))
                    {
                        MainThreadDispatcher.Post(delegate(object _) {
                            __instance.SelectedArchetypeVM.Value = null;
                        }, null);
                    }
                }
                __instance.UpdateClassInformation();
                return(false);
            }
Пример #2
0
            private static void Postfix(CharGenClassPhaseVM __instance)
            {
                if (!settings.toggleMultiArchetype)
                {
                    return;
                }
                Mod.Debug("CharGenClassPhaseVM::UpdateClassInformation");
                var controller = Game.Instance?.LevelUpController;

                if (controller == null)
                {
                    return;
                }
                var classData = controller.Preview?.Progression?.GetClassData(__instance.SelectedClassVM.Value?.Class);

                if (classData == null)
                {
                    return;
                }
                Mod.Debug("Made it to override");
                var classSkills = classData.Archetypes.SelectMany(a => a.ClassSkills)
                                  .Concat(classData.CharacterClass.ClassSkills).Distinct().ToArray();
                //this.SelectedClassVM.Value.Class.Name + " — " + this.SelectedArchetypeVM.Value.Archetype.Name;
                var archetypeName = classData.ArchetypesName();

                if (!string.IsNullOrEmpty(archetypeName))
                {
                    __instance.ClassDisplayName.Value = string.Join(" ", classData.CharacterClass.Name, $"({archetypeName})");
                }
                var archetypeDrescription = string.Join("\n\n", classData.Archetypes.Select(a => a.Description));

                if (!string.IsNullOrEmpty(archetypeName))
                {
                    __instance.ClassDescription.Value = archetypeDrescription;
                }
                return;
            }