public CharUnitOfWork(CharContext dbContext, IGameAccountRepository gameAccounts, ICharacterRepository characters, ICharacterAppearanceRepository characterAppearances) : base(dbContext) { GameAccounts = gameAccounts; Characters = characters; CharacterAppearances = characterAppearances; }
public CharacterRepository(CharContext charContext) { _charContext = charContext; }
public CharacterAppearanceRepository(CharContext charContext) { _charContext = charContext; }
public GameAccountRepository(CharContext charContext) { _charContext = charContext; }
public override void EnterChar([NotNull] CharContext context) { base.EnterChar(context); }