Пример #1
0
 internal void FinishChapter()
 {
     ChapterOver.ChapterCompleted();
     if (ChapterFinished != null)
     {
         ChapterFinished();
     }
 }
Пример #2
0
 private static bool HasPlayerFailed()
 {
     if (Player.Current.LivesLeft > 0)
     {
         return(false);
     }
     ChapterOver.ChaptedFailed();
     return(true);
 }