Пример #1
0
        private void RefreshPreviousAndNextChapterButtons()
        {
            int         currentSelectChapterLastDungeonID   = _currentSelectChapterData.GetChapterDungeonIDListOfDungeonType(_currentSelectDungeonType).Last();
            DungeonInfo currentSelectChapterLastDungeonInfo = DungeonProxy.instance.GetDungeonInfo(currentSelectChapterLastDungeonID);

            bool shouldShowPreviousChapterButton = _currentSelectChapterData.Id > 1;
            bool shouldShowNextChapterButton     = _currentSelectChapterData.NextChapterData != null && currentSelectChapterLastDungeonInfo.star > 0;

            previousChapterButton.gameObject.SetActive(shouldShowPreviousChapterButton);
            nextChapterButton.gameObject.SetActive(shouldShowNextChapterButton);
        }
Пример #2
0
        public int GetTotalStarCountOfChapterOfDungeonType(DungeonType dungeonType, int chapterID)
        {
            ChapterData chapterData   = ChapterData.GetChapterDataById(chapterID);
            List <int>  dungeonIDList = chapterData.GetChapterDungeonIDListOfDungeonType(dungeonType);

            return(dungeonIDList.Count * 3);
        }
Пример #3
0
        public int GetPlayerGainStarCountOfChapterOfDungeonType(DungeonType dungeonType, int chapterID)
        {
            int         playerGainStarCountOfChpaterOfDungeonType = 0;
            ChapterData chapterData   = ChapterData.GetChapterDataById(chapterID);
            List <int>  dungeonIDList = chapterData.GetChapterDungeonIDListOfDungeonType(dungeonType);
            DungeonInfo dungeonInfo   = null;

            for (int i = 0; i < dungeonIDList.Count; i++)
            {
                playerGainStarCountOfChpaterOfDungeonType += GetDungeonInfo(dungeonIDList[i]).star;
            }
            return(playerGainStarCountOfChpaterOfDungeonType);
        }