void Start() { traceText = GameObject.Find("TraceText").GetComponent <TraceText>(); chapterControl = GameObject.Find("Init").GetComponent <ChapterControl>(); renderer = videoScreen.GetComponent <Renderer>(); currColor = renderer.material.color; }
void Start() { traceText = GameObject.Find("TraceText").GetComponent <TraceText>(); chapterControl = GameObject.Find("Init").GetComponent <ChapterControl>(); this.objects = Resources.LoadAll("Sequence/Chapter3/BG/" + sequencePath, typeof(Texture)); this.textures = new Texture[objects.Length]; for (int i = 0; i < objects.Length; i++) { this.textures[i] = (Texture)this.objects[i]; } }
void Start() { // trace text traceText = GameObject.Find("TraceText").GetComponent <TraceText>(); // Chpater Controller chapterControl = GameObject.Find("Init").GetComponent <ChapterControl>(); // Chapter 2 Controller imageSequencePlayback = GameObject.Find("Sequence Screen").GetComponent <ImageSequencePlayback>(); // Chapter 3 COntroller sceneController = GameObject.Find("Scene Controller").GetComponent <SceneController>(); }
// Chpater 3. void Start() { traceText = GameObject.Find("TraceText").GetComponent <TraceText>(); chapterControl = GameObject.Find("Init").GetComponent <ChapterControl>(); }