// BASE static PresetGames() { games.Add(Games.AllCards1stEdition, new List <Card> { Adventurer.Get(), Bureaucrat.Get(), Cellar.Get(), CouncilRoom.Get(), Feast.Get(), Festival.Get(), Gardens.Get(), Chancellor.Get(), Chapel.Get(), Laboratory.Get(), Library.Get(), Market.Get(), Militia.Get(), Mine.Get(), Moat.Get(), Moneylender.Get(), Remodel.Get(), Smithy.Get(), Spy.Get(), Thief.Get(), ThroneRoom.Get(), Village.Get(), Witch.Get(), Woodcutter.Get(), Workshop.Get(), }); games.Add(Games.FirstGame, new List <Card> { Cellar.Get(), Moat.Get(), Village.Get(), Woodcutter.Get(), Workshop.Get(), Militia.Get(), Remodel.Get(), Smithy.Get(), Market.Get(), Mine.Get(), }); games.Add(Games.BigMoney, new List <Card> { Adventurer.Get(), Bureaucrat.Get(), Chancellor.Get(), Chapel.Get(), Feast.Get(), Laboratory.Get(), Market.Get(), Mine.Get(), Moneylender.Get(), ThroneRoom.Get(), }); games.Add(Games.Interaction, new List <Card> { Bureaucrat.Get(), Chancellor.Get(), CouncilRoom.Get(), Festival.Get(), Library.Get(), Militia.Get(), Moat.Get(), Spy.Get(), Thief.Get(), Village.Get() }); games.Add(Games.SizeDistortion, new List <Card> { Cellar.Get(), Chapel.Get(), Feast.Get(), Gardens.Get(), Laboratory.Get(), Thief.Get(), Village.Get(), Witch.Get(), Woodcutter.Get(), Workshop.Get(), }); games.Add(Games.VillageSquare, new List <Card> { Bureaucrat.Get(), Cellar.Get(), Festival.Get(), Library.Get(), Market.Get(), Remodel.Get(), Smithy.Get(), ThroneRoom.Get(), Village.Get(), Woodcutter.Get(), }); games.Add(Games.ThrashHeap, new List <Card> { Chapel.Get(), Village.Get(), Workshop.Get(), Woodcutter.Get(), Feast.Get(), Moneylender.Get(), Remodel.Get(), Mine.Get(), Festival.Get(), Market.Get(), }); }
void Awake() { Chapel.instance = this; }
/// <summary> /// Creates a new card based on how many cards have already been made. /// </summary> /// <param name="card"> /// The name of the card to be created. /// </param> /// <returns> /// The new created card. /// </returns> public static Card CreateCard(CardName card) { Contract.Requires(card != CardName.Backside & card != CardName.Empty); Contract.Ensures(Contract.Result<Card>().Name == card); Card c; switch (card) { case CardName.Copper: c = new Copper(); break; case CardName.Silver: c = new Silver(); break; case CardName.Gold: c = new Gold(); break; case CardName.Curse: c = new Curse(); break; case CardName.Estate: c = new Estate(); break; case CardName.Duchy: c = new Duchy(); break; case CardName.Province: c = new Province(); break; case CardName.Gardens: c = new Gardens(); break; case CardName.Cellar: c = new Cellar(); break; case CardName.Chapel: c = new Chapel(); break; case CardName.Chancellor: c = new Chancellor(); break; case CardName.Village: c = new Village(); break; case CardName.Woodcutter: c = new Woodcutter(); break; case CardName.Workshop: c = new Workshop(); break; case CardName.Feast: c = new Feast(); break; case CardName.Moneylender: c = new Moneylender(); break; case CardName.Remodel: c = new Remodel(); break; case CardName.Smithy: c = new Smithy(); break; case CardName.ThroneRoom: c = new ThroneRoom(); break; case CardName.CouncilRoom: c = new CouncilRoom(); break; case CardName.Festival: c = new Festival(); break; case CardName.Laboratory: c = new Laboratory(); break; case CardName.Library: c = new Library(); break; case CardName.Market: c = new Market(); break; case CardName.Mine: c = new Mine(); break; case CardName.Adventurer: c = new Adventurer(); break; case CardName.Bureaucrat: c = new Bureaucrat(); break; case CardName.Militia: c = new Militia(); break; case CardName.Spy: c = new Spy(); break; case CardName.Thief: c = new Thief(); break; case CardName.Witch: c = new Witch(); break; case CardName.Moat: c = new Moat(); break; default: throw new NotImplementedException("Tried to create a card that was not implemented when CardFactory was last updated."); } c.Initialize(card, CardsMade[card]); CardsMade[card] += 1; createdCards.Add(c, true); return c; }
/// <summary> /// Seeds the data without calling .SaveChanges /// </summary> public void Seed() { // Manager var managerPerson = new Person { Id = 0, FirstName = "fn_manager", LastName = "ln_manager", BirthDate = new DateTime(1969, 1, 3) }; var managerWorker = new Worker { PersonId = managerPerson.Id, Person = managerPerson, WorkTime = "9h - 17h", Role = WorkerRoles.Manager }; var manager = new Manager { WorkerId = managerWorker.PersonId, Worker = managerWorker }; // Tech staff var techStaffPerson = new Person { Id = 1, FirstName = "fn_staff_member", LastName = "ln_staff_member", BirthDate = new DateTime(1962, 5, 9) }; var techStaffWorker = new Worker { PersonId = techStaffPerson.Id, Person = techStaffPerson, WorkTime = "8h - 16h", Role = WorkerRoles.TechnicalStaff }; // Dead person var deadPerson = new Person { Id = 2, BirthDate = new DateTime(1997, 4, 3), FirstName = "Danilo", LastName = "Novakovic" }; var deathRecord = new DeathRecord { PersonId = deadPerson.Id, Person = deadPerson, DeathDate = DateTime.Now }; // Family var sisterPerson = new Person { Id = 3, BirthDate = new DateTime(1999, 2, 6), FirstName = "Aleksandra", LastName = "Novakovic" }; var familyMember = new FamilyMember { Id = sisterPerson.Id, MemberId = sisterPerson.Id, Member = sisterPerson, RelatedToId = deathRecord.PersonId, RelatedTo = deathRecord, RelationType = "sister" }; // Chapel var chapelLocation = new Location { Id = 0, Latitude = 45.571988, Longitude = 19.668292, }; var chapel = new Chapel { Id = 0, Name = "White Chapel", Location = chapelLocation }; // Contracts var contract = new Contract { Id = 0, Manager = manager, FamilyMember = familyMember, FuneralStartTime = new DateTime(DateTime.Now.Year, DateTime.Now.Month, DateTime.Now.Day + 1, 14, 00, 00), FuneralType = FuneralType.Burial, Chapel = chapel }; var graveSiteLocation = new Location { Id = 1, Latitude = 45.572393, Longitude = 19.667079 }; var graveSite = new GraveSite { DeathRecordId = 0, DeathRecord = deathRecord, Location = graveSiteLocation, Type = GraveSiteType.Coffin }; var coffin = new Coffin { GraveSiteId = graveSite.DeathRecordId, GraveSite = graveSite, Mark = "Black Coffin v1.0 - Smooth Edition" }; _context.Locations.AddOrUpdate(chapelLocation, graveSiteLocation); _context.Chapels.AddOrUpdate(chapel); _context.Persons.AddOrUpdate(managerPerson, techStaffPerson, deadPerson, sisterPerson); _context.DeathRecords.AddOrUpdate(deathRecord); _context.GraveSites.AddOrUpdate(graveSite); _context.Coffins.AddOrUpdate(coffin); _context.FamilyMembers.AddOrUpdate(familyMember); _context.Workers.AddOrUpdate(managerWorker, techStaffWorker); _context.Managers.AddOrUpdate(manager); _context.TechnicalStaff.AddOrUpdate(new TechnicalStaff { WorkerId = techStaffWorker.PersonId, ManagerId = manager.WorkerId }); _context.Contracts.AddOrUpdate(contract); }