Пример #1
0
        private void joinedChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
        {
            switch (args.Action)
            {
            case NotifyCollectionChangedAction.Add:
                foreach (Channel channel in args.NewItems.Cast <Channel>())
                {
                    ChannelTabControl.AddChannel(channel);
                }
                break;

            case NotifyCollectionChangedAction.Remove:
                foreach (Channel channel in args.OldItems.Cast <Channel>())
                {
                    ChannelTabControl.RemoveChannel(channel);

                    var loaded = loadedChannels.Find(c => c.Channel == channel);

                    if (loaded != null)
                    {
                        loadedChannels.Remove(loaded);

                        // Because the container is only cleared in the async load callback of a new channel, it is forcefully cleared
                        // to ensure that the previous channel doesn't get updated after it's disposed
                        currentChannelContainer.Remove(loaded);
                        loaded.Dispose();
                    }
                }

                break;
            }
        }
Пример #2
0
        public TestCaseChannelTabControl()
        {
            SpriteText currentText;

            Add(new Container
            {
                RelativeSizeAxes = Axes.X,
                Origin           = Anchor.Centre,
                Anchor           = Anchor.Centre,
                Children         = new Drawable[]
                {
                    channelTabControl = new ChannelTabControl
                    {
                        RelativeSizeAxes = Axes.X,
                        Origin           = Anchor.Centre,
                        Anchor           = Anchor.Centre,
                        Height           = 50
                    },
                    new Box
                    {
                        Colour           = Color4.Black.Opacity(0.1f),
                        RelativeSizeAxes = Axes.X,
                        Height           = 50,
                        Depth            = -1,
                        Origin           = Anchor.Centre,
                        Anchor           = Anchor.Centre,
                    }
                }
            });

            Add(new Container
            {
                Origin   = Anchor.TopLeft,
                Anchor   = Anchor.TopLeft,
                Children = new Drawable[]
                {
                    currentText = new SpriteText
                    {
                        Text = "Currently selected channel:"
                    }
                }
            });

            channelTabControl.OnRequestLeave       += channel => channelTabControl.RemoveChannel(channel);
            channelTabControl.Current.ValueChanged += channel => currentText.Text = "Currently selected channel: " + channel.ToString();

            AddStep("Add random private channel", addRandomUser);
            AddAssert("There is only one channels", () => channelTabControl.Items.Count() == 2);
            AddRepeatStep("Add 3 random private channels", addRandomUser, 3);
            AddAssert("There are four channels", () => channelTabControl.Items.Count() == 5);
            AddStep("Add random public channel", () => addChannel(RNG.Next().ToString()));

            AddRepeatStep("Select a random channel", () => channelTabControl.Current.Value = channelTabControl.Items.ElementAt(RNG.Next(channelTabControl.Items.Count())), 20);
        }
Пример #3
0
        public TestCaseChannelTabControl()
        {
            SpriteText currentText;

            Add(new Container
            {
                RelativeSizeAxes = Axes.X,
                Origin           = Anchor.Centre,
                Anchor           = Anchor.Centre,
                Children         = new Drawable[]
                {
                    channelTabControl = new ChannelTabControl
                    {
                        RelativeSizeAxes = Axes.X,
                        Origin           = Anchor.Centre,
                        Anchor           = Anchor.Centre,
                        Height           = 50
                    },
                    new Box
                    {
                        Colour           = Color4.Black.Opacity(0.1f),
                        RelativeSizeAxes = Axes.X,
                        Height           = 50,
                        Depth            = -1,
                        Origin           = Anchor.Centre,
                        Anchor           = Anchor.Centre,
                    }
                }
            });

            Add(new Container
            {
                Origin   = Anchor.TopLeft,
                Anchor   = Anchor.TopLeft,
                Children = new Drawable[]
                {
                    currentText = new SpriteText
                    {
                        Text = "Currently selected channel:"
                    }
                }
            });

            channelTabControl.OnRequestLeave       += channel => channelTabControl.RemoveChannel(channel);
            channelTabControl.Current.ValueChanged += channel => currentText.Text = "Currently selected channel: " + channel.ToString();

            AddStep("Add random private channel", addRandomPrivateChannel);
            AddAssert("There is only one channels", () => channelTabControl.Items.Count() == 2);
            AddRepeatStep("Add 3 random private channels", addRandomPrivateChannel, 3);
            AddAssert("There are four channels", () => channelTabControl.Items.Count() == 5);
            AddStep("Add random public channel", () => addChannel(RNG.Next().ToString()));

            AddRepeatStep("Select a random channel", () => channelTabControl.Current.Value = channelTabControl.Items.ElementAt(RNG.Next(channelTabControl.Items.Count() - 1)), 20);

            Channel channelBefore = channelTabControl.Items.First();

            AddStep("set first channel", () => channelTabControl.Current.Value = channelBefore);

            AddStep("select selector tab", () => channelTabControl.Current.Value = channelTabControl.Items.Last());
            AddAssert("selector tab is active", () => channelTabControl.ChannelSelectorActive.Value);

            AddAssert("check channel unchanged", () => channelBefore == channelTabControl.Current.Value);

            AddStep("set second channel", () => channelTabControl.Current.Value = channelTabControl.Items.Skip(1).First());
            AddAssert("selector tab is inactive", () => !channelTabControl.ChannelSelectorActive.Value);

            AddUntilStep(() =>
            {
                var first = channelTabControl.Items.First();
                if (first.Name == "+")
                {
                    return(true);
                }

                channelTabControl.RemoveChannel(first);
                return(false);
            }, "remove all channels");

            AddAssert("selector tab is active", () => channelTabControl.ChannelSelectorActive.Value);
        }