public override int GetHashCode() { unchecked { int result = SlotId; result = (result * 397) ^ (Name != null ? Name.GetHashCode() : 0); result = (result * 397) ^ ClockRate.GetHashCode(); result = (result * 397) ^ ChannelCount.GetHashCode(); result = (result * 397) ^ SamplesPerFrame.GetHashCode(); result = (result * 397) ^ BitsPerSample.GetHashCode(); return(result); } }
public int CompareTo(WicPixelFormat other) { if (other == null) { throw new ArgumentNullException(nameof(other)); } if (BitsPerPixel != other.BitsPerPixel) { return(BitsPerPixel.CompareTo(other.BitsPerPixel)); } return(ChannelCount.CompareTo(other.ChannelCount)); }
static int GetChannelCount(ChannelCount channelCount) { switch (channelCount) { case ChannelCount.One: return(1); case ChannelCount.Two: return(2); case ChannelCount.Three: return(3); case ChannelCount.Six: return(6); default: throw new InvalidOperationException("Invalid channel count"); } }
public override int GetHashCode() { int hash = 1; if (Width != 0) { hash ^= Width.GetHashCode(); } if (Height != 0) { hash ^= Height.GetHashCode(); } if (ChannelCount != 0) { hash ^= ChannelCount.GetHashCode(); } if (Raw.Length != 0) { hash ^= Raw.GetHashCode(); } hash ^= rois_.GetHashCode(); if (SolutionId != 0) { hash ^= SolutionId.GetHashCode(); } if (ErrorId != 0) { hash ^= ErrorId.GetHashCode(); } if (Key.Length != 0) { hash ^= Key.GetHashCode(); } if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return(hash); }
public ChannelCount IsFormatSupported(long rate, int encoding) { ChannelCount channels = NativeMethods.NativeMpg123FormatSupport(this.handle, (IntPtr)rate, encoding); return(channels); }
internal override void Receive(Identity id, byte[] packet, int size, int channel) { base.Receive(id, packet, size, channel); EPacket parsedPacket = (EPacket)packet[0]; StripPacketByte(ref packet, ref size); if (parsedPacket.IsUpdate()) { foreach (Channel ch in Receivers.Where(ch => ch.ID == channel)) { ch.Receive(id, packet, 0, size); } return; } if (id != ServerID) { return; } switch (parsedPacket) { case EPacket.WORKSHOP: //todo break; case EPacket.TICK: { var data = ObjectSerializer.GetBytes(0, Time.realtimeSinceStartup); Send(ServerID, EPacket.TIME, data, 0); break; } case EPacket.TIME: { object[] args = ObjectSerializer.GetObjects(0, 0, packet, typeof(float)); LastNet = Time.realtimeSinceStartup; OffsetNet = ((float)args[0]) + ((Time.realtimeSinceStartup - LastPing) / 2f); Lag(Time.realtimeSinceStartup - LastPing); break; } case EPacket.SHUTDOWN: Disconnect(); break; case EPacket.CONNECTED: { { Type[] argTypes = { //[0] id, [1] name, [2] group, [3] position, [4], angle, [5] channel typeof(Identity), typeof(string), typeof(ulong), typeof(Vector3), typeof(Vector3), typeof(int), typeof(bool) }; object[] args = ObjectSerializer.GetObjects(0, 0, packet, argTypes); if (IsSinglePlayer) { return; } if (World.Loaded) { AddPlayer(Provider.Deserialilze((Identity)args[0]), (string)args[1], (ulong)args[2], (Vector3)args[3], (Vector3)args[4], (int)args[5], (bool)args[6]); } else { QueuePlayer(Provider.Deserialilze((Identity)args[0]), (string)args[1], (ulong)args[2], (Vector3)args[3], (Vector3)args[4], (int)args[5], (bool)args[6]); } break; } } case EPacket.VERIFY: LogUtils.Debug("Opening ticket"); byte[] ticket = ((ClientMultiplayerProvider)Provider).OpenTicket(); if (ticket == null) { LogUtils.Debug("ticket equals null"); Disconnect(); break; } Send(ServerID, EPacket.AUTHENTICATE, ticket, ticket.Length, 0); break; case EPacket.DISCONNECTED: { //If singleplayer (local server) we will already do this at ServerConnection if (IsSinglePlayer) { return; } object[] args = ObjectSerializer.GetObjects(0, 0, packet, typeof(byte)); var index = (byte)args[0]; var user = GetUser(index); PlayerQuitEvent @event = new PlayerQuitEvent(user.Player); EventManager.Instance.CallEvent(@event); RemovePlayer(index); break; } case EPacket.REJECTED: case EPacket.KICKED: Disconnect(); break; case EPacket.ACCEPTED: { object[] args = ObjectSerializer.GetObjects(0, 0, packet, typeof(ulong), typeof(int)); LogUtils.Debug("Setting MainPlayer channel to: " + (int)args[1]); ((ClientMultiplayerProvider)Provider).SetIdentity((ulong)args[0]); ((ClientMultiplayerProvider)Provider).AdvertiseGame(ServerID, _currentIp, _currentPort); ((ClientMultiplayerProvider)Provider).SetConnectInfo(_currentIp, _currentPort); IsFavoritedServer = ((ClientMultiplayerProvider)Provider).IsFavoritedServer(_currentIp, _currentPort); ((ClientMultiplayerProvider)Provider).FavoriteServer(_currentIp, _currentPort); break; } case EPacket.UPDATE_CHANNELS: { object[] args = ObjectSerializer.GetObjects(0, 0, packet, ChannelCount.GetType()); ChannelCount = (int)args[0]; break; } default: LogUtils.LogWarning("Couldn't handle packet: " + parsedPacket); break; } }