void ReleaseDesignerOutlets() { if (BestScore != null) { BestScore.Dispose(); BestScore = null; } if (Changer != null) { Changer.Dispose(); Changer = null; } if (InputText != null) { InputText.Dispose(); InputText = null; } if (Score != null) { Score.Dispose(); Score = null; } if (StatusImage != null) { StatusImage.Dispose(); StatusImage = null; } if (Symbol != null) { Symbol.Dispose(); Symbol = null; } }