void DrawChangelogInfo()
    {
        bool   isChanged = false;
        string tmpString = "";

        changelogFoldout = EditorGUILayout.BeginFoldoutHeaderGroup(changelogFoldout, "Changelog");
        if (changelogFoldout)
        {
            scrollPosChangelog = EditorGUILayout.BeginScrollView(scrollPosChangelog);
            ++EditorGUI.indentLevel;

            changelog.updateName = DrawStringField("Update name", changelog.updateName);

            --EditorGUI.indentLevel;
            EditorGUILayout.EndScrollView();
        }
        EditorGUILayout.EndFoldoutHeaderGroup();

        if (isChanged)
        {
            ChangelogData.SaveChangelogToFile(changelogPath, changelog);
        }

        string DrawStringField(string label, string text)
        {
            tmpString = EditorGUILayout.TextField(label, text);
            if (text != tmpString)
            {
                isChanged = true;
            }
            return(tmpString);
        }
    }
    static void LoadChangelog()
    {
        changelogPath = PlayerPrefs.GetString(CHANGELOG_JSON_PATH_KEY, "");
        changelog     = null;

        //Find path. Try to load settings
        if (!string.IsNullOrEmpty(changelogPath))
        {
            changelog = ChangelogData.LoadChangelogFromFile(changelogPath);
            if (changelog == null)
            {
                changelogPath = null;
            }
        }

        //No path, or cant locate asset at path. Try to find settings in assets.
        if (string.IsNullOrEmpty(changelogPath))
        {
            string[] guids = AssetDatabase.FindAssets("Changelog.json");
            if (guids.Length >= 2)
            {
                Debug.LogError("[BuildManagerWindow]. 2+ Changelog.json exist. Consider on using only 1 changelog. The first on will be used.");
            }

            if (guids.Length != 0)
            {
                changelogPath = AssetDatabase.GUIDToAssetPath(guids[0]);
                PlayerPrefs.SetString(CHANGELOG_JSON_PATH_KEY, changelogPath);
                changelog = ChangelogData.LoadChangelogFromFile(changelogPath);
            }
        }

        //Cant find settings. Create new
        if (changelog == null)
        {
            changelog     = new ChangelogData();
            changelogPath = CHANGELOG_DEFAULT_PATH;
            PlayerPrefs.SetString(CHANGELOG_JSON_PATH_KEY, CHANGELOG_DEFAULT_PATH);

            ChangelogData.SaveChangelogToFile(changelogPath, changelog);
        }
    }