private void ComputeScale(int refWidth_, int refHeight_) { var wr_ = (float)Screen.width / refWidth_; var hr_ = (float)Screen.height / refHeight_; Scale_ = Mathf.Lerp(wr_, hr_, 0.5f); ChangedScale?.Invoke(Scale_); }
public bool InvokeChangedScaleEvent() { if (Scale_ > 0) { ChangedScale?.Invoke(Scale_); return(true); } else { return(false); } }