Пример #1
0
 public bool ChangeItem(byte num)
 {
     try
     {
         if (model.threadStart)
         {
             ChangeWeapons cw = new ChangeWeapons();
             cw.num      = model.number;
             cw.numItems = num;
             Writing(cw);
             return(true);
         }
         else
         {
             return(false);
         }
     }
     catch { return(false); }
 }
Пример #2
0
 private void Start()
 {
     ChangeWeapon = Player.GetComponent <ChangeWeapons>();
 }