public bool ChangeItem(byte num) { try { if (model.threadStart) { ChangeWeapons cw = new ChangeWeapons(); cw.num = model.number; cw.numItems = num; Writing(cw); return(true); } else { return(false); } } catch { return(false); } }
private void Start() { ChangeWeapon = Player.GetComponent <ChangeWeapons>(); }