private void OnChangeStateMessage(ClientSocket clientSocket, ChangeStateMessage message) { var user = _gameManager.FindUserByClientSocket(clientSocket); if (user == null) { return; } user.IsReady = message.isReady; _uiSystem.ChangeLobbyPlayerState(user); _gameManager.UpdateLobbyState(); _uiSystem.UpdateLobbyState(_gameManager.State); }
private void OnChangeStateMessage(ChangeStateMessage message) { if (message.State == ResultsState.RevealCountry) { } if (message.State == ResultsState.FirstGroupOfPoints) { CurrentCountryNumber++; currentCountryId = message.CurrentCountry.Id; CurrentCountryName = message.CurrentCountry.Name; CurrentCountryFlagImage = message.CurrentCountry.FlagImage?.ToBitmapImage(); foreach (var country in Countries) { country.CurrentPoints = 0; country.RaisePropertyChanged("CurrentPoints"); } } if (message.State == ResultsState.EightPoints) { RevealPoints(8); Messenger.Default.Send(new ReorderCountriesMessage()); } if (message.State == ResultsState.TenPoints) { RevealPoints(10); Messenger.Default.Send(new ReorderCountriesMessage()); } if (message.State == ResultsState.TwelvePoints) { RevealPoints(12); Messenger.Default.Send(new ReorderCountriesMessage()); } if (message.State == ResultsState.RevealWinner) { var winner = Countries.OrderByDescending(c => c.TotalPoints).First(); WinningCountryName = winner.Name; WinningCountryFlagImage = winner.FlagImage; WinningCountryPointsText = $"{winner.TotalPoints} points"; } }
private void Handle(ChangeStateMessage message) { Managers.WorldServerManager.Instance.ChangeWorldState(WorldServer, message.State); Client.ReplyRequest(new CommonOKMessage(), message); }