public void ReturnToMainMenu()
    {
        ChangeSceneButton changeSceneObj = Instantiate(chSceneObjPrefab).GetComponent <ChangeSceneButton>();

        changeSceneObj.SetSceneToLoad(SceneUtility.GetBuildIndexByScenePath("Assets/Scenes/" + areaToLoad + ".unity"));
        changeSceneObj.SetDestination(areaToLoad);
        changeSceneObj.ReturnToMainMenu();
    }
    public void LoadScreenExample()
    {
        ChangeSceneButton changeSceneObj = Instantiate(chSceneObjPrefab).GetComponent <ChangeSceneButton>();

        changeSceneObj.SetSceneToLoad(SceneUtility.GetBuildIndexByScenePath("Assets/Scenes/" + areaToLoad + ".unity"));
        changeSceneObj.SetDestination(areaToLoad);
        changeSceneObj.ChangeScene();
        // StartCoroutine(LoadingScreen());
    }