Пример #1
0
    IEnumerator Explode()
    {
        GetComponent <TraumaInducer>().Delay = timeToBoom;

        yield return(new WaitForSeconds(timeToBoom));

        foreach (var target in targetsInRadius)
        {
            target.TakeDamage(owner);
            Debug.Log("TAKEN DAMAGE");
        }

        foreach (var obj in inSphere)
        {
            ChangeMaterial change = obj.GetComponent <ChangeMaterial>();
            change.ChangeToOldMat();
        }

        Destroy(gameObject);
    }