// Use this for initialization void Start() { poseCorrect = false; _randomLimb = GetComponent <RandomLimb>(); _changeLimbs = GetComponent <ChangeLimbs>(); score = 0; // this is p hacky health = 3; }
// Use this for initialization void Start() { poseCorrect = false; _randomLimb = GetComponent<RandomLimb>(); _changeLimbs = GetComponent<ChangeLimbs>(); score = 0; // this is p hacky health = 3; }