/// <summary> /// Draw the inspector UI. /// </summary> public override void OnInspectorGUI() { EditorGUILayout.Space(); ChangeImageColor changeImageColorScript = (ChangeImageColor)this.target; // Creates the feature header. CreateInteractionHeader("CHANGE \nIMAGE COLOR", "1.00", "2018"); // Image EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(new GUIContent("Target Image", "The image to perform changes"), skin.label); changeImageColorScript.TargetImage = (Image)EditorGUILayout.ObjectField( new GUIContent(""), changeImageColorScript.TargetImage, typeof(Image), true); EditorGUILayout.EndHorizontal(); // Color EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(new GUIContent("Normal Color", "The color of the element when not selected"), skin.label); changeImageColorScript.NormalColor = EditorGUILayout.ColorField(new GUIContent(""), changeImageColorScript.NormalColor); EditorGUILayout.EndHorizontal(); // Color EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(new GUIContent("Selected Color", "The color of the element when selected"), skin.label); changeImageColorScript.HighlightColor = EditorGUILayout.ColorField(new GUIContent(""), changeImageColorScript.HighlightColor); EditorGUILayout.EndHorizontal(); // Parabolic pointer here transitionBool.target = EditorGUILayout.ToggleLeft("Perform Timed Transition", changeImageColorScript.TransitionColor, Array.Find(skin.customStyles, element => element.name == Constants.SubtitleGUIStyle)); changeImageColorScript.TransitionColor = transitionBool.target; EditorGUILayout.Space(); //Extra block that can be toggled on and off. if (EditorGUILayout.BeginFadeGroup(transitionBool.faded)) { EditorGUI.indentLevel++; // Float EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(new GUIContent("Fade Duration", "How long, in seconds, the fade-in/fade-out animation should take"), skin.label); changeImageColorScript.TransitionTime = EditorGUILayout.FloatField(changeImageColorScript.TransitionTime); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); EditorGUI.indentLevel--; } EditorGUILayout.EndFadeGroup(); Repaint(); }
protected override void OnEnable() { base.OnEnable(); ChangeImageColor changeImageColorScript = (ChangeImageColor)this.target; }