private void Update() { var pl1Ready = InputController.Player1Left || InputController.Player1Right || InputController.Player1Fire; var pl2Ready = InputController.Player2Left || InputController.Player2Right || InputController.Player2Fire; imagePl1.SwitchToReady(pl1Ready); imagePl2.SwitchToReady(pl2Ready); if (pl1Ready && pl2Ready) { if (isResetting) { LoadRandomScene(); } else { StartGame(); } } }