public void OnActivate(ObjAIBase unit, Spell ownerSpell) { _statMod = new ChampionStatModifier(); _statMod.MoveSpeed.PercentBonus = _statMod.MoveSpeed.PercentBonus + (12f + ownerSpell.Level * 4) / 100f; _statMod.AttackSpeed.PercentBonus = _statMod.AttackSpeed.PercentBonus + (22f + 8f * ownerSpell.Level) / 100f; unit.AddStatModifier(_statMod); }
public void OnActivate(ObjAIBase unit, Spell ownerSpell) { _ownerUnit = unit; _statMod = new ChampionStatModifier(); _statMod.AttackSpeed.PercentBonus = (new float[] { .6f, .75f, .90f, 1.05f, 1.2f })[ownerSpell.Level - 1]; _ownerUnit.AddStatModifier(_statMod); }
public void OnActivate(ObjAIBase unit, Spell ownerSpell) { _statMod = new ChampionStatModifier(); _statMod.MoveSpeed.BaseBonus = _statMod.MoveSpeed.BaseBonus - 60; unit.ApplyCrowdControl(_crowdDisarm); unit.ApplyCrowdControl(_crowdSilence); unit.AddStatModifier(_statMod); }
public void OnActivate(ObjAIBase unit, Spell ownerSpell) { var ap = ownerSpell.Owner.GetStats().AbilityPower.Total * 0.001; _statMod = new ChampionStatModifier(); _statMod.MoveSpeed.PercentBonus = _statMod.MoveSpeed.PercentBonus + 0.3f + (float)ap; unit.AddStatModifier(_statMod); }
public void OnActivate(ObjAIBase unit, Spell ownerSpell) { _ownerUnit = unit; _currentStatMod = (new float[] { 0.30f, 0.40f, 0.50f, 0.60f, 0.70f })[ownerSpell.Level - 1]; _statMod = new ChampionStatModifier(); _statMod.MoveSpeed.PercentBonus = _currentStatMod; _ownerUnit.AddStatModifier(_statMod); _visualBuff = ApiFunctionManager.AddBuffHUDVisual("EveFrenzy", 5.0f, 5, _ownerUnit, -1); }
public void OnStartCasting(Champion owner, Spell spell, AttackableUnit target) { ChampionStatModifier statMod = new ChampionStatModifier(); statMod.MoveSpeed.PercentBonus = 27 / 100.0f; owner.AddStatModifier(statMod); var hasteBuff = ApiFunctionManager.AddBuffHUDVisual("SummonerHaste", 10.0f, 1, owner, 10.0f); ApiFunctionManager.CreateTimer(10.0f, () => { owner.RemoveStatModifier(statMod); }); }
public void OnActivate(ObjAIBase unit, Spell ownerSpell) { _statMod = new ChampionStatModifier(); _statMod.Size.PercentBonus = _statMod.Size.PercentBonus + 1; _healthBefore = unit.GetStats().CurrentHealth; _healthBonus = 150 + 150 * ownerSpell.Level; _statMod.HealthPoints.BaseBonus = _statMod.HealthPoints.BaseBonus + 150 + 150 * ownerSpell.Level; unit.GetStats().CurrentHealth = unit.GetStats().CurrentHealth + 150 + 150 * ownerSpell.Level; unit.AddStatModifier(_statMod); }
public void OnActivate(ObjAIBase unit, Spell ownerSpell) { _ownerUnit = unit; _currentStatMod = (new float[] { 4.0f, 8.0f, 12.0f, 16.0f, 20.0f })[ownerSpell.Level - 1]; _statMod = new ChampionStatModifier(); //TODO: Find a way to have evelynn's Q and R give speed stacks _statMod.MoveSpeed.FlatBonus = _currentStatMod * _speedMultiplier; _ownerUnit.AddStatModifier(_statMod); _visualBuff = ApiFunctionManager.AddBuffHUDVisual("EveSpeed", 5.0f, 5, _ownerUnit, -1); }
public void OnActivate(ObjAIBase unit, Spell ownerSpell) { _currentTime = 0; _lastUpdate = 0; _currentStatMod = 25; _ownerUnit = unit; _statMod = new ChampionStatModifier(); _statMod.MoveSpeed.FlatBonus = _currentStatMod; _ownerUnit.AddStatModifier(_statMod); _visualBuff = ApiFunctionManager.AddBuffHUDVisual("MissFortuneStrutStacks", 5.0f, (int)_currentStatMod, _ownerUnit, -1); }
public void OnFinishCasting(Champion owner, Spell spell, AttackableUnit target) { ChampionStatModifier statMod = new ChampionStatModifier(); statMod.MoveSpeed.PercentBonus -= 30.0f / 100.0f; statMod.AttackSpeed.PercentBonus -= 30.0f / 100.0f; statMod.Armor.BaseBonus -= 10; statMod.MagicResist.BaseBonus -= 10; target.AddStatModifier(statMod); ApiFunctionManager.AddParticleTarget(owner, "Global_SS_Exhaust.troy", target); var visualBuff = ApiFunctionManager.AddBuffHUDVisual("SummonerExhaustDebuff", 2.5f, 1, (ObjAIBase)target); ApiFunctionManager.CreateTimer(2.5f, () => { ApiFunctionManager.RemoveBuffHUDVisual(visualBuff); target.RemoveStatModifier(statMod); }); }
public void OnFinishCasting(Champion owner, Spell spell, AttackableUnit target) { if (!owner.IsDead) { return; } owner.Respawn(); ChampionStatModifier statMod = new ChampionStatModifier(); statMod.MoveSpeed.PercentBonus = 125.0f / 100.0f; owner.AddStatModifier(statMod); ApiFunctionManager.AddParticleTarget(owner, "Global_SS_Revive.troy", owner); var visualBuff = ApiFunctionManager.AddBuffHUDVisual("SummonerReviveSpeedBoost", 12.0f, 1, owner); ApiFunctionManager.CreateTimer(12.0f, () => { ApiFunctionManager.RemoveBuffHUDVisual(visualBuff); owner.RemoveStatModifier(statMod); }); }
public void OnActivate(ObjAIBase unit, Spell ownerSpell) { _statMod = new ChampionStatModifier(); _statMod.MoveSpeed.PercentBonus = _statMod.MoveSpeed.PercentBonus - 0.80f; unit.AddStatModifier(_statMod); }
public void OnFinishCasting(Champion owner, Spell spell, AttackableUnit target) { var units = ApiFunctionManager.GetChampionsInRange(owner, 850, true); Champion mostWoundedAlliedChampion = null; float lowestHealthPercentage = 100; float maxHealth; float newHealth; for (var i = 0; i <= units.Count - 1; i++) { var value = units[i]; if (owner.Team == value.Team && i != 0) { var currentHealth = value.GetStats().CurrentHealth; maxHealth = value.GetStats().HealthPoints.Total; if (currentHealth * 100 / maxHealth < lowestHealthPercentage && owner != value) { lowestHealthPercentage = currentHealth * 100 / maxHealth; mostWoundedAlliedChampion = value; } } } if (mostWoundedAlliedChampion != null) { newHealth = mostWoundedAlliedChampion.GetStats().CurrentHealth + 75 + owner.GetStats().GetLevel() * 15; maxHealth = mostWoundedAlliedChampion.GetStats().HealthPoints.Total; if (newHealth >= maxHealth) { mostWoundedAlliedChampion.GetStats().CurrentHealth = maxHealth; } else { mostWoundedAlliedChampion.GetStats().CurrentHealth = newHealth; } ApiFunctionManager.AddBuffHUDVisual("SummonerHeal", 1.0f, 1, mostWoundedAlliedChampion, 1.0f); ChampionStatModifier statMod2 = new ChampionStatModifier(); statMod2.MoveSpeed.PercentBonus = 30 / 100.0f; mostWoundedAlliedChampion.AddStatModifier(statMod2); ApiFunctionManager.CreateTimer(1.0f, () => { mostWoundedAlliedChampion.RemoveStatModifier(statMod2); }); ApiFunctionManager.AddParticleTarget(mostWoundedAlliedChampion, "global_ss_heal_02.troy", mostWoundedAlliedChampion); ApiFunctionManager.AddParticleTarget(mostWoundedAlliedChampion, "global_ss_heal_speedboost.troy", mostWoundedAlliedChampion); } newHealth = owner.GetStats().CurrentHealth + 75 + owner.GetStats().GetLevel() * 15; maxHealth = owner.GetStats().HealthPoints.Total; if (newHealth >= maxHealth) { owner.GetStats().CurrentHealth = maxHealth; } else { owner.GetStats().CurrentHealth = newHealth; } ApiFunctionManager.AddBuffHUDVisual("SummonerHeal", 1.0f, 1, owner, 1.0f); ChampionStatModifier statMod = new ChampionStatModifier(); statMod.MoveSpeed.PercentBonus = 30 / 100.0f; owner.AddStatModifier(statMod); ApiFunctionManager.CreateTimer(1.0f, () => { owner.RemoveStatModifier(statMod); }); ApiFunctionManager.AddParticleTarget(owner, "global_ss_heal.troy", owner); ApiFunctionManager.AddParticleTarget(owner, "global_ss_heal_speedboost.troy", owner); }
public void OnActivate(ObjAIBase buffOwner, Spell ownerSpell) { _AttackSpeedMod = new ChampionStatModifier(); _AttackSpeedMod.AttackSpeed.PercentBonus = (new float[] { 0.2f, 0.3f, 0.4f, 0.5f, 0.6f })[ownerSpell.Level - 1]; buffOwner.AddStatModifier(_AttackSpeedMod); }