private void OnEnable() { audio = GetComponent <AudioSource>(); fog = GetComponent <FogOfWarEntity>(); mesh = GetComponent <SkinnedMeshRenderer>(); myChampionData = GetComponent <ChampionData>(); myChampionAnimation = GetComponent <ChampionAnimation>(); ChampHP = transform.GetComponent <ChampionHP>(); icon = transform.parent.GetComponentInChildren <ChampionIcon>().gameObject; rigidbody = GetComponent <Rigidbody>(); myPhotonView = GetComponent <PhotonView>(); if (myPhotonView.owner.GetTeam().ToString().Equals("blue")) { Team = "Blue"; } if (photonView.owner.Equals(PhotonNetwork.player) && SceneManager.GetActiveScene().name.Equals("Selection")) { ChampionSound.instance.SelectionVoice(PlayerData.Instance.championName); } if (!myPhotonView.isMine) // 사운드 { audio.volume = 0.5f; audio.loop = false; audio.spatialBlend = 1f; audio.rolloffMode = AudioRolloffMode.Linear; audio.maxDistance = 20f; } }
/// <summary> /// 챔피언에게 체력바를 붙이는 함수 /// </summary> private void SetHP() { champHP = transform.GetComponent <ChampionHP>(); if (champHP == null) { isHpinit = true; } }
private void HPSet() { ChampHP = transform.GetComponent <ChampionHP>(); if (ChampHP == null) { //ChampHP.BasicSetting(); hpinit = true; } }