Пример #1
0
    /// <summary>
    /// 处理请求升级逻辑
    /// </summary>
    /// <param name="pack"></param>
    public void ReqStrong(MsgPack pack)
    {
        ReqStrong data = pack.msg.reqStrong;
        GameMsg   msg  = new GameMsg
        {
            cmd = (int)CMD.RspStrong,
        };
        PlayerData pd          = cacheSvc.GetPlayerDataBySettion(pack.session);
        int        curtStartLv = pd.strongArr[data.pos];//请求升级的武器
        StrongCfg  nextSd      = cfgSvc.GetStrongCfg(data.pos, curtStartLv + 1);

        //数据校验(这是必须的,如果客户端均已校验,则此校验结果可以作为玩家是否作弊的依据)
        if (pd.lv < nextSd.minlv)
        {
            msg.err = (int)ErrorCode.LackLevel;
        }
        else if (pd.coin < nextSd.coin)
        {
            msg.err = (int)ErrorCode.LackCoin;
        }
        else if (pd.crystal < nextSd.crystal)
        {
            msg.err = (int)ErrorCode.LackCrystal;
        }
        else//校验通过
        {
            //资产变化
            pd.coin                -= nextSd.coin;
            pd.crystal             -= nextSd.crystal;
            pd.strongArr[data.pos] += 1;
            //属性变化
            pd.hp    += nextSd.addhp;
            pd.ad    += nextSd.addhurt;
            pd.ap    += nextSd.addhurt;
            pd.addef += nextSd.adddef;
            pd.apdef += nextSd.adddef;
            //任务进度更新
            TaskSys.Instance.CalcTaskPrgs(pd, 3);
            //数据库更新
            if (cacheSvc.UpdatePlayerData(pd.id, pd))
            {
                msg.rspStrong = new RspStrong
                {
                    coin      = pd.coin,
                    crystal   = pd.crystal,
                    hp        = pd.hp,
                    ad        = pd.ad,
                    ap        = pd.ap,
                    addef     = pd.addef,
                    apdef     = pd.apdef,
                    strongArr = pd.strongArr
                };
            }
            else
            {
                msg.err = (int)ErrorCode.UpdateDbError;
            }
        }
        pack.session.SendMsg(msg);
    }
Пример #2
0
    /// <summary>
    /// 回应强化请求
    /// </summary>
    public void ReqStrong(PackMsg pack)
    {
        ReqStrong     data    = pack.msg.reqStrong;
        ServerSession session = pack.session;

        GameMsg msg = new GameMsg
        {
            cmd = (int)CMD.RspStrong,
        };

        PlayerData playerData = cacheSvc.GetPlayerDataCache(session);

        if (playerData.strongArr[data.pos] == data.starlv)
        {
            int       nextStarLv    = data.starlv + 1;
            StrongCfg nextStrongCfg = cfgSvc.GetStrongCfg(data.pos, nextStarLv);

            if (playerData.lv < nextStrongCfg.minlv)
            {
                msg.err = (int)ErrorCode.LackLevel;
            }
            else if (playerData.coin < nextStrongCfg.coin)
            {
                msg.err = (int)ErrorCode.LackCoin;
            }
            else if (playerData.crystal < nextStrongCfg.crystal)
            {
                msg.err = (int)ErrorCode.LackCrystal;
            }
            else
            {
                //更新任务进度
                PshTaskProgs pshTaskProgs = TaskSys.Instance.CalcTaskProgs(playerData, 3);

                playerData.hp    += nextStrongCfg.addhp;
                playerData.ad    += nextStrongCfg.addhurt;
                playerData.ap    += nextStrongCfg.addhurt;
                playerData.addef += nextStrongCfg.adddef;
                playerData.apdef += nextStrongCfg.adddef;
                playerData.strongArr[data.pos] += 1;

                playerData.coin    -= nextStrongCfg.coin;
                playerData.crystal -= nextStrongCfg.crystal;

                if (!cacheSvc.UpdatePlayerData(playerData.id, playerData))
                {
                    msg.err = (int)ErrorCode.UpdateDBError;
                }
                else
                {
                    RspStrong rspStrong = new RspStrong
                    {
                        pos       = nextStrongCfg.pos,
                        starlv    = nextStrongCfg.starlv,
                        addhp     = nextStrongCfg.addhp,
                        addhurt   = nextStrongCfg.addhurt,
                        adddef    = nextStrongCfg.adddef,
                        minlv     = nextStrongCfg.minlv,
                        coin      = nextStrongCfg.coin,
                        crystal   = nextStrongCfg.crystal,
                        strongArr = playerData.strongArr
                    };
                    msg.rspStrong = rspStrong;
                    if (pshTaskProgs != null)
                    {
                        msg.pshTaskProgs = pshTaskProgs;
                    }
                }
            }
        }
        else
        {
            msg.err = (int)ErrorCode.ServerDataError;
        }
        pack.session.SendMsg(msg);
    }