public override void Decode(string key, CfgData data) { switch (key) { case "rtr": _enableRayTracing = true; break; case "mFiv": minFov = data.ToFloat(); break; case "mFov": maxFov = data.ToFloat(); break; case "smth": smoothing = data.ToFloat(); break; case "cam": rayTraceCameraConfiguration.DecodeFull(data); break; } }
public override void Decode(string key, CfgData data) { switch (key) { case "b": data.Decode(base.Decode); break; case "crn": _roundedCorners.DecodeFull(data); break; case "hov": valueWhenOver = data.ToFloat(); break; case "nrm": valueWhenOff = data.ToFloat(); break; } }
public void Decode(string tg, CfgData data) { switch (tg) { case "pos": _positionLerp.TargetValue = data.ToVector3(); break; case "rot": _rotationLerp.TargetValue = data.ToQuaternion(); break; case "h": _heightLerp.TargetValue = data.ToFloat(); break; case "sp": speed = data.ToFloat(); break; } }
// return changed; // } #endregion #region Encode & Decode public override void Decode(string key, CfgData data) { switch (key) { case "j": jitterStrength = data.ToFloat(); break; } }
public override void Decode(string key, CfgData data) { switch (key) { case "s": size = data.ToFloat(); break; } }
public override void Decode(string tg, CfgData data) { switch (tg) { case "expVis": data.Decode(out _nodeEnteredVisuals); break; case "subVis": data.Decode(out _nodeActiveDefaultVisuals); break; case "disVis": data.Decode(out _nodeInactiveVisuals); break; case "bg_cfg": source.visualStyleConfigs[BoxButtons.classTag] = data; break; case "bg_cfgs": data.Decode_Dictionary(out source.visualStyleConfigs); break; case "URL": imageUrl = data.ToString(); break; case "imgScl": _imageScaling = data.ToFloat(); break; case "imgMd": _mode = (ImageMode)data.ToInt(); break; case "hidTxt": _hideLabel = data.ToBool(); break; case "m": MeshObjectGetOrCreate().DecodeFull(data); break; } }
public static void DecodeWeather(string tg, CfgData data) { switch (tg) { case "sh": shadowStrength.TargetValue = data.ToFloat(); break; case "sdst": shadowDistance.DecodeFull(data); break; case "sc": skyColor.targetValue = data.ToColor(); break; case "fg": RenderSettings.fog = data.ToBool(); break; case "fogD": fogDistance.DecodeFull(data); break; case "fogDen": fogDensity.DecodeFull(data); break; case "fogCol": fogColor.targetValue = data.ToColor(); break; case "lr": mainLightRotation.DecodeFull(data); break; case "lcol": mainLightColor.DecodeFull(data); break; case "lint": mainLightIntensity.DecodeFull(data); break; case "br": brightness.DecodeFull(data); break; case "bl": colorBleed.DecodeFull(data); break; } }
public void Decode(string key, CfgData data) { switch (key) { case "fov": fieldOfView = data.ToFloat(); break; case "p": position = data.ToVector3(); break; case "r": rotation = data.ToQuaternion(); break; case "n": nearPlane = data.ToFloat(); break; case "f": farPlane = data.ToFloat(); break; case "l": localTransform = true; break; } }
public override void Decode(string key, CfgData data) { switch (key) { case "v": _edgeValue = data.ToFloat(); break; case "doCol": _alsoDoColor = data.ToBool(); break; case "fe": _editingFlexibleEdge = data.ToBool(); break; } }
// .Add("m", _painter.EncodeMeshStuff) // .Add_IfNotEmpty("mat", _materialTag); public override void Decode(string tg, CfgData data) { switch (tg) { case "pos": relativePosition = data.ToVector3(); break; case "s": relativeZoom = data.ToFloat(); break; //case "m": _painter.Decode(data); break; //case "mat": _materialTag = data; break; } }
public override void Decode(string tg, CfgData data) { switch (tg) { case "m": targetMusic = data.ToString(); break; case "tr": transitionType = (TransitionType)data.ToInt(); break; case "len": _transitionLength = data.ToFloat(); break; } }
public override void Decode(string key, CfgData data) { switch (key) { case "ch": data.ToList(out _channel); break; case "c": _isColor = data.ToBool(); break; case "n": _name = data.ToString(); break; case "b": bumpStrength = data.ToFloat(); break; case "fc": fillColor = data.ToColor(); break; } }
public override void Decode(string key, CfgData data) { switch (key) { case "gtuv": projectionUv = data.ToBool(); break; case "offset": offset = data.ToVector2(); break; case "tile": tiling = data.ToVector2(); break; case "nrmWrap": projectorNormalThreshold01 = data.ToFloat(); break; case "fr": projectFront = true; break; case "mp": meshProcessors = true; break; } }
public override void Decode(string key, CfgData data) { switch (key) { case "typeGPU": data.ToInt(ref _inGpuBrushType); break; case "typeCPU": data.ToInt(ref _inCpuBrushType); break; case "size2D": brush2DRadius = data.ToFloat(); break; case "size3D": brush3DRadius = data.ToFloat(); break; case "useMask": useMask = data.ToBool(); break; case "mask": mask = (ColorMask)data.ToInt(0); break; case "modeCPU": data.ToInt(ref _inCpuBlitMode); break; case "modeGPU": data.ToInt(ref _inGpuBlitMode); break; case "bc": Color = data.ToColor(); break; case "source": data.ToInt(ref selectedSourceTexture); break; case "blur": blurAmount = data.ToFloat(); break; case "decA": decalAngle = data.ToFloat(); break; case "decNo": data.ToInt(ref selectedDecal); break; case "Smask": data.ToInt(ref selectedSourceMask); break; case "maskTil": maskTiling = data.ToFloat(); break; case "maskFlip": flipMaskAlpha = data.ToBool(); break; case "hard": hardness = data.ToFloat(); break; case "Speed": _dFlow.Value = data.ToFloat(); break; case "dSpeed": _dFlow.Decode(data); break; case "dyn": data.Decode(out brushDynamic, BrushDynamic.Base.all); break; case "maskOff": maskOffset = data.ToVector2(); break; } }