Пример #1
0
 void Start()
 {
     playerTransform = GameObject.FindGameObjectWithTag("Player").transform;
     mainCamera      = Camera.main;
     capCamera       = mainCamera.GetComponent <CenteredAroundPointsCamera>();
     originalZ       = capCamera.transform.position.z;
 }
Пример #2
0
 public void Init(Vector3 startingPosition, Quaternion rotation, float speed, CenteredAroundPointsCamera centeredCamera, Transform bottomBorder)
 {
     lifeTimer = 0f;
     rigidBody2D.isKinematic = false;
     rigidBody2D.simulated   = true;
     this.centeredCamera     = centeredCamera;
     bottomBorderMinY        = bottomBorder.position.y;
     transform.position      = startingPosition;
     this.centeredCamera.AddPoint(transform);
     transform.rotation = rotation;
     Shoot(speed);
     sr.color = activeColor;
     isActive = true;
 }
Пример #3
0
 void Start()
 {
     centeredCamera = Camera.main.GetComponent <CenteredAroundPointsCamera>();
 }