void FixBoxLerpValue() { GameObject closestBox = null; float distance = Mathf.Infinity; foreach (GameObject box in boxes) { float boxDistance = Vector2.Distance(box.transform.position, planetCenter.position); float playerDistance = Vector2.Distance(target.position, planetCenter.position); float radialDistance = playerDistance - boxDistance - boxVerticalProximityOffset; Quaternion boxRotation = CenterTracker.RotationAroundObject(box.transform, planetCenter); Quaternion playerRotation = CenterTracker.RotationAroundObject(target, planetCenter); float angleOffset = Quaternion.Angle(boxRotation, playerRotation); float arcOffset = angleOffset * Mathf.Deg2Rad * boxDistance; float thisDistance = Mathf.Sqrt(Mathf.Pow(radialDistance, 2) / Mathf.Pow((float)(1 - 0.5 * boxAreaVerticalSquish), 2) + Mathf.Pow(arcOffset, 2) / Mathf.Pow((float)(1 + 0.5 * boxAreaVerticalSquish), 2)); if (thisDistance < distance) { distance = thisDistance; closestBox = box; } } boxLerpValue = Mathf.InverseLerp(boxProximityBegin, boxProximityEnd, distance); print(boxLerpValue); }
// Use this for initialization void Start() { left = PlayerControlMap.left; right = PlayerControlMap.right; center = GetComponent <CenterTracker>(); body = GetComponent <Rigidbody2D>(); }
//Collider2D col; // Use this for initialization void Start() { baseScale = transform.localScale; flipScale = new Vector3(baseScale.x, -baseScale.y, baseScale.z); center = GetComponent <CenterTracker>(); body = GetComponent <Rigidbody2D>(); //col = GetComponent<Collider2D>(); body.gravityScale = 0; }
// Use this for initialization void Start() { center = GetComponent <CenterTracker>(); SetupRigidBody(); }
// Use this for initialization void Start() { center = GetComponent <CenterTracker>(); }
// Use this for initialization void Start() { center = GetComponent <CenterTracker>(); nodeWidth = 360f / (float)lockingNodes; }
// Use this for initialization void Start() { center = GetComponent <CenterTracker>(); cc = GetComponent <CompleteCombo>(); }
void Start() { center = GetComponent <CenterTracker>(); body = GetComponent <Rigidbody2D>(); }