internal static void FlushAllData() { CellStacks = null; FloorCell = new CellStack.Cell(); CeilingCell = new CellStack.Cell(); CellStack.StaticReset(); }
internal static void Setup(Content coreContent) { FloorCell = new CellStack.Cell() { content = coreContent }; CeilingCell = new CellStack.Cell() { content = Content.Clear }; Out.Log(Significance.Common, "Set world core content to " + FloorCell.content); }
internal static void Setup(Content coreContent) { FloorCell = new CellStack.Cell(){content = coreContent}; CeilingCell = new CellStack.Cell(){content = Content.Clear}; Out.Log(Significance.Common, "Set world core content to "+FloorCell.content); }