Пример #1
0
 internal static void FlushAllData()
 {
     CellStacks  = null;
     FloorCell   = new CellStack.Cell();
     CeilingCell = new CellStack.Cell();
     CellStack.StaticReset();
 }
Пример #2
0
 internal static void Setup(Content coreContent)
 {
     FloorCell = new CellStack.Cell()
     {
         content = coreContent
     };
     CeilingCell = new CellStack.Cell()
     {
         content = Content.Clear
     };
     Out.Log(Significance.Common, "Set world core content to " + FloorCell.content);
 }
Пример #3
0
			internal static void FlushAllData()
			{
				CellStacks = null;
				FloorCell = new CellStack.Cell();
				CeilingCell = new CellStack.Cell();
				CellStack.StaticReset();
            }
Пример #4
0
			internal static void Setup(Content coreContent)
			{
				FloorCell = new CellStack.Cell(){content = coreContent};
				CeilingCell = new CellStack.Cell(){content = Content.Clear};
				Out.Log(Significance.Common, "Set world core content to "+FloorCell.content);
			}