public void SetMap(MapInformations Map, bool useDiagonal) { currentMap = Map.CurrentMap; if (currentMap == null) { return; } useDiagonals = useDiagonal; matrix.Clear(); openList.Clear(); find = false; CellData cell; int id = 0; int loc1 = 0; int loc2 = 0; int loc3 = 0; for (int line = 0; line < 20; line++) { for (int column = 0; column < 14; column++) { cell = currentMap.Cells[id]; if (Map.Actors.ContainsKey((int)id)) { cell.mov = false; } matrix.Add(id, new Cell(cell, cell.mapChangeData != 0, cell.mov, true, column, loc3, id, new Point(loc1 + column, loc2 + column))); id++; } loc1++; loc3++; for (int column = 0; column < 14; column++) { cell = currentMap.Cells[id]; if (Map.Actors.ContainsKey((int)id)) { cell.mov = false; } matrix.Add(id, new Cell(cell, cell.mapChangeData != 0, cell.mov, true, column, loc3, id, new Point(loc1 + column, loc2 + column))); id++; } loc3++; loc2--; } }
public void SetMap(MapData map, bool useDiagonal) { currentMap = map; useDiagonals = useDiagonal; matrix.Clear(); openList.Clear(); find = false; var id = 0; var loc1 = 0; var loc2 = 0; var loc3 = 0; for (var line = 0; line < 20; line++) { CellData cell; for (var column = 0; column < 14; column++) { cell = currentMap.Data.Cells[id]; if (!map.NoEntitiesOnCell((short)id)) { cell.Mov = false; } matrix.Add(id, new Cell(cell.MapChangeData != 0, cell.Mov, true, column, loc3, id, new Point(loc1 + column, loc2 + column))); id++; } loc1++; loc3++; for (var column = 0; column < 14; column++) { cell = currentMap.Data.Cells[id]; if (!map.NoEntitiesOnCell((short)id)) { cell.Mov = false; } matrix.Add(id, new Cell(cell.MapChangeData != 0, cell.Mov, true, column, loc3, id, new Point(loc1 + column, loc2 + column))); id++; } loc3++; loc2--; } }