public Cell(int id) { this.id = id; joints = new CellList(); walls = new CellList(); links = new CellList(); }
public void Clear() { Text = String.Empty; CellList.Clear(); ContextTag = null; ContextNames = String.Empty; }
private void ImportFiles_Click(object sender, RoutedEventArgs e) { ImportedFileInfo[] validLteFiles = _lteImporter.Query().ToArray(); ImportedFileInfo[] validCdmaFiles = _cdmaImporter.Query().ToArray(); ImportedFileInfo[] validMmlFiles = _mmlImporter.Query().ToArray(); if (validCdmaFiles.Length + validLteFiles.Length + validMmlFiles.Length == 0) { MessageBox.Show("未选择任何有效的数据文件。请先导入或选择!"); return; } if (validLteFiles.Any()) { _lteImporter.Import(validLteFiles); ENodebList.SetDataSource(_lteImporter.BtsExcelList); CellList.SetDataSource(_lteImporter.CellExcelList); } if (validCdmaFiles.Any()) { _cdmaImporter.Import(validCdmaFiles); BtsList.SetDataSource(_cdmaImporter.BtsExcelList); CdmaCellList.SetDataSource(_cdmaImporter.CellExcelList); } if (validMmlFiles.Any()) { _mmlImporter.Import(validMmlFiles); } FileList.SetDataSource(_fileInfoList); }
public void Config(int width, int height, float cellSize, Vector3 origin, bool drawLines, Axis axis, Func <Vector3, GridCell> GridPointAdded) { if (lines != null) { foreach (LineRenderer line in lines) { if (line != null) { GameObject.Destroy(line.gameObject); } } } lines = new List <LineRenderer>(); this.width = width; this.height = height; this.cellSize = cellSize; this.origin = origin; this.axis = axis; gridArray = new int[width, height]; cells = new CellList(); for (int x = 0; x < gridArray.GetLength(0); x++) { cells.row.Add(new RowContainer()); for (int y = 0; y < gridArray.GetLength(1); y++) { if (GridPointAdded != null) { cells.row[x].ContainedList.Add(GridPointAdded(GetWorldPos(x, y))); } } } }
public void TestBloatPattern() { seed = new CellList(3); seed.addCell(0, 0, CellState.ALIVE); seed.addCell(0, 1, CellState.ALIVE); seed.addCell(0, 2, CellState.DEAD); seed.addCell(1, 0, CellState.ALIVE); seed.addCell(1, 1, CellState.DEAD); seed.addCell(1, 2, CellState.ALIVE); seed.addCell(2, 0, CellState.DEAD); seed.addCell(2, 1, CellState.ALIVE); seed.addCell(2, 2, CellState.DEAD); CellList firstGeneration = performTick(); Assert.AreEqual(firstGeneration.getCellState(0, 0), CellState.ALIVE); Assert.AreEqual(firstGeneration.getCellState(0, 1), CellState.ALIVE); Assert.AreEqual(firstGeneration.getCellState(0, 2), CellState.DEAD); Assert.AreEqual(firstGeneration.getCellState(1, 0), CellState.ALIVE); Assert.AreEqual(firstGeneration.getCellState(1, 1), CellState.DEAD); Assert.AreEqual(firstGeneration.getCellState(1, 2), CellState.ALIVE); Assert.AreEqual(firstGeneration.getCellState(2, 0), CellState.DEAD); Assert.AreEqual(firstGeneration.getCellState(2, 1), CellState.ALIVE); Assert.AreEqual(firstGeneration.getCellState(2, 2), CellState.DEAD); }
/// <summary> /// 將指定的 BrailleWord 內容完整複製給自己。 /// </summary> /// <param name="brWord"></param> public void Copy(BrailleWord brWord) { if (brWord == null) { throw new ArgumentNullException("參數 brWord 不可為 null!"); } Text = brWord.Text; Language = brWord.Language; CellList.Clear(); foreach (BrailleCell brCell in brWord.CellList.Items) { CellList.Add(brCell); } PhoneticCode = brWord.PhoneticCode; IsPolyphonic = brWord.IsPolyphonic; IsContextTag = brWord.IsContextTag; IsConvertedFromTag = brWord.IsConvertedFromTag; ContextTag = brWord.ContextTag; ContextNames = brWord.ContextNames; /* * // 複製所有注音字根與點字串列, for 向下相容. * if (brWord.PhoneticCodes != null) * { * m_PhoneticCodes.Clear(); * m_PhoneticCodes.AddRange(brWord.PhoneticCodes); * m_ActivePhoneticIndex = brWord.ActivePhoneticIndex; * } */ }
public override void SetUp() { List = new CellList<string>(); var collection = List as ICollection<string>; collection.Add("a"); collection.Add("b"); }
public override void SetUp() { List = new CellList<string>(); List.Enqueue("a"); List.Enqueue("b"); List.Clear(); }
/// <summary> /// スタート台の位置をリストで取得する /// </summary> /// <returns>スタート台の位置のリスト</returns> public List <Position> GetStartList() { // インデックス int index = -1; // スタート台の位置のリスト var ret = new List <Position>(); while (index + 1 < CellList.Count) { // スタート台の位置 index = CellList.IndexOf(ECellType.START, index + 1); // 見つからなかった場合 if (index < 0) { break; } // リストに追加 ret.Add(ConvertPosition(index)); } // 結果を返す return(ret); }
public void Load(string sFileName) { if (!File.Exists(sFileName)) { return; } CellList.Clear(); // считать из файла string[] arLine = File.ReadAllLines(sFileName, Encoding.UTF8); // --- int iLineNum = 0; if (arLine[iLineNum++] != FileSignature) { return; } Width = Int32.Parse(arLine[iLineNum++]); Height = Int32.Parse(arLine[iLineNum++]); for (int ii = iLineNum; ii < arLine.Length; ii++) { ChessCell chessCell = new ChessCell(arLine[ii]); CellList.Add(chessCell); } }
void Start() { CellList.CheckEmpty(); var levelSource = new Level1(); Map = levelSource.CreateMap(Game.Ksids); Game.Map = Map; foreach (var pair in levelSource.Placeables(PrefabsStore)) { pair.Item1.Instantiate(Map, transform, pair.Item2); } if (PlaceablesRoots != null) { foreach (var root in PlaceablesRoots) { if (root.gameObject.activeInHierarchy) { foreach (var p in root.GetComponentsInChildren <Placeable>()) { p.PlaceToMap(Map); } } } } mapCreated = true; }
private static void FillTree(List <CellList> cavernList, ref KDTree <Vector2> tree) { CellList biggestCavern = cavernList[cavernList.Count - 1]; for (int i = 0; i < biggestCavern.cells.Count; i++) { tree.AddPoint(new double[] { biggestCavern.cells[i].x, biggestCavern.cells[i].y }, biggestCavern.cells[i]); } }
public void RemoveCell(string cellName) { EvaluationOutdoorCell cell = _service.QueryByName(cellName); if (cell == null) { return; } CellList.Remove(cell); }
private void StartGame(object obj) { IGameService instance = Interfaces.ServiceFactory.CreateInstanceRandomPlayer(); IGameplaySettings settings = new GameplaySettingsProvider(); Session = new GameService(instance, settings); CellList.NewGame(); WinStateCoordinates = new ObservableCollection <LineDisplay>(); this.RaisePropertyChanged(nameof(IsGameOver)); Session.Start(); UpdateCells(); }
private void AddCell(CellClass cell) { if (cell != null) // Is input a valid object? { // Yes. CellList.Add(cell); // Add the cell to the main list. _regionList[cell.Region].Add(cell); // Add the cell the corresponding region list. } else { throw new Exception("Cell cannot be null."); // TODO: Maybe add this to the event log instead? } }
internal void PopulateDesignTime() { CellList.DesignGame(); WinStateCoordinates = new ObservableCollection <LineDisplay>(); var lines = new LineDisplay[] { LineDisplay.CreateLineDisplay(EndCondition.DiagonalMajor, Player.X), LineDisplay.CreateLineDisplay(EndCondition.Column1, Player.O) }; UpdateWinCoordinates(lines); this.RaisePropertyChanged(nameof(IsGameOver)); }
public void AddCellsFromPositionNumbers(string positionNumberString) { if (String.IsNullOrEmpty(positionNumberString)) { return; } var numbers = positionNumberString.Split(' '); foreach (string num in numbers) { var cell = BrailleCell.GetInstanceFromPositionNumberString(num); CellList.Add(cell); } }
public void Add(Placeable p, Ksids ksids) { int size = listInfo.Size; if (size == 0) { first = p; listInfo.Size = 1; Blocking = p.CellBlocking; } else { if (p == first) { Debug.LogError("Duplikujes pridavani " + p.name); return; } if (size == 1) { var arr = CellList.ReserveData(2, out listInfo, out int offset); arr[offset] = p; Blocking = first.CellBlocking | p.CellBlocking; TriggerAddTest(p, first, ksids); } else if (size == CellListInfo.SizeMask) { // Throw Helper throw new InvalidOperationException("Prekrocena maximalni kapacita bunky"); } else { CellList.IncSize(ref listInfo, size + 1); var arr = CellList.GetData(listInfo, out int offset); size--; arr[offset + size] = p; Blocking = first.CellBlocking | p.CellBlocking; TriggerAddTest(p, first, ksids); for (int f = offset; f < offset + size; f++) { Blocking |= arr[f].CellBlocking; TriggerAddTest(p, arr[f], ksids); if (arr[f] == p) { Debug.LogError("Duplikujes pridavani !" + p.name); } } } } }
protected void RemoveCell() { var index = CellList.Count - 1; var cell = CellList[index]; CellList.RemoveLast(); Children.Remove(cell); if (Drawing != null) { cell.OnRemovingFromCanvas(Drawing.Canvas); } //foreach (IPoint p in cell.Dependencies) // this.Dependencies.Remove(p); }
public GameViewModel(ArtificialIntelligence ai, Tetris game) { AI = ai; Game = game; Game.GameSpeed = 10; for (int x = 0; x < 10; x++) { CellList.Add(new ObservableCollection <Cell>()); for (int y = 21; y >= 0; y--) { CellList[x].Add(Game.Matrix[x, y]); } } }
/// <summary> /// 把指定的點字字串(16進位)轉成 BrailleCell 物件,並加入點字串列中。 /// </summary> /// <param name="brCodes">欲加入串列的點字碼 16 進位字串。</param> public void AddCells(string brCodes) { if (String.IsNullOrEmpty(brCodes)) { return; } for (int i = 0; i < brCodes.Length; i += 2) { string s = brCodes.Substring(i, 2); byte aByte = StrHelper.HexStrToByte(s); BrailleCell cell = BrailleCell.GetInstance(aByte); CellList.Add(cell); } }
public void AddCell(EvaluationOutdoorCell cell) { IOutdoorCell existedCell = _service.QueryCell(cell); if (existedCell == null) { existedCell = _service.QueryCell(cell); CellList.Add(cell); if (existedCell == null) { Region = new EvaluationRegion(CellList, EvaluationSettings.DistanceInMeter, EvaluationSettings.DegreeSpan); } Region.InitializeParameters(CellList, EvaluationSettings.DegreeSpan); } }
public void newfield() { CellList.Clear(); for (int i = 0; i <= Height; i++) { for (int j = 0; j <= Width; j++) { CCell Cell = new CCell() { xcoord = i, ycoord = j, bborder = false, lborder = false, rborder = false, tborder = false, type = EType.Ordinary }; //создание внешних границ if ((i == 0) || (i == Height)) { Cell.tborder = true; } if ((j == 0) || (j == Width)) { Cell.lborder = true; } if (i == (Height - 1)) { Cell.bborder = true; } if (j == (Width - 1)) { Cell.rborder = true; } CellList.Add(Cell); } } CellList[0].type = EType.Entry; CellList[CellList.Count - Width - 3].type = EType.Exit; borders(); //создание случайных границ bholes(); //создание "черных дыр" DrawingField(); //рисование поля DrawingBlackHoles(); //рисование черных дыр }
private void AdjustCells(NumberOfCells newCellValue) { //int currentCellsNumber = CellList.Count; int newValue = NumberOfCellsToInt(newCellValue); if (newValue == CellList.Count) { return; } if (newValue > CellList.Count) { // Thêm cells for (int i = CellList.Count; i < newValue; i++) { var cell = Factory.CreatePolyline(Drawing, GetCellDependencies(i)); cell.Name = "Cell" + (i + 1); cell.Style = DefaultStyles.StructureLineStyle; CellList.Add(cell); this.Children.Add(cell); this.Dependencies.Add(cell); cell.OnAddingToCanvas(Drawing.Canvas); cell.Selected = this.Selected; } } else { // Remove cell for (int i = CellList.Count; i > newValue; i--) { RemoveCell(); } } if (CellList == null) { return; } for (int i = 0; i < CellList.Count; i++) { CellList[i].Dependencies = GetCellDependencies(i); CellList[i].RecalculateAndUpdateVisual(); } }
private void AssemblyReloadEvents_afterAssemblyReload() { if (mapContentToserialize != null) { if (Map != null) { throw new InvalidOperationException("Divnost, cekal jsem ze Map bude null!"); } CellList.CheckEmpty(); Map = new Map(mapSettings, Game.Ksids); Game.Map = Map; foreach (var p in mapContentToserialize) { Map.Add(p, true); } mapContentToserialize = null; } }
private void h_FillCell3() { CellList.Clear(); for (int xx = 0; xx < Width; xx++) { for (int yy = 0; yy < Height; yy++) { Cell pCell = new Cell() { PositionX = xx, PositionY = yy, Value = EValue.Empty }; //if (xx == 1 && yy == 1) { // pCell.Value = EValue.X; //} CellList.Add(pCell); } } }
public Enumerator(CellListInfo info, Placeable first) { Current = first; var size = info.Size; if (size > 1) { arr = CellList.GetData(info, out var i); start = i - 1; index = i - 2; end = i + size - 1; } else { arr = null; start = 0; index = -1; end = size; } }
public static CellList LoadJsonFile(string path) { string jsonText; try { jsonText = File.ReadAllText(path, Encoding.UTF8); } catch (Exception) { Debug.Log("打开文件错误"); return(null); } CellList objJson = JsonConvert.DeserializeObject <CellList>(jsonText); FileStream fs = new FileStream(path, FileMode.Open); string md5 = GenerateMD5(fs); objJson.md5 = md5; return(objJson); }
public void Setup() { var target = Engine.Object.Construct(Arguments.Empty); Engine.Global.FastAddProperty("Excel", target, true, false, true); Workbook.Setup(target); Sheet.Setup(target); SheetList.Setup(target); Row.Setup(target); RowList.Setup(target); Cell.Setup(target); CellList.Setup(target); Comment.Setup(target); Color.Setup(target); Font.Setup(target); MergeRegionList.Setup(target); MergeRegion.Setup(target); CellStyleList.Setup(target); CellStyle.Setup(target); }
public static string Load(List <CellMap> CellList, string ReadPath) { try { using (StreamReader SR = new StreamReader(ReadPath, System.Text.Encoding.Default)) { if (CellList != null) { CellList.Clear(); } else { CellList = new List <CellMap>(); } string Line; int Index = 0; ReadPath = SR.ReadLine(); while ((Line = SR.ReadLine()) != null) { string[] Words = Line.Split(new char[] { ';' }); string[] Prop = new string[] { Words[2], Words[3], Words[4] }; CellList.Add(new CellMap(new AxialCoord(int.Parse(Words[0]), int.Parse(Words[1])), Prop)); Index++; } SR.Close(); } } catch (Exception er) { Console.WriteLine(er.Message); } return(ReadPath); }
/// <summary> /// Заполнение поля (создание клеток) заданного размера /// </summary> /// <param name="iW"></param> /// <param name="iH"></param> private void h_Fill(int iW, int iH) { EColor color = EColor.Black; for (int iX = 0; iX < iW; iX++) { for (int iY = 0; iY < iH; iY++) { if (color == EColor.Black) { color = EColor.White; } else { color = EColor.Black; } ChessCell pC = new ChessCell(iX, iY, color); CellList.Add(pC); } } }
public void SetMap(Burning.DofusProtocol.Data.D2P.Map map, bool useDiagonal) { currentMap = map; useDiagonals = useDiagonal; matrix = new CellMatrix(); openList = new CellList(); find = false; Burning.DofusProtocol.Data.D2P.CellData cell; int id = 0; int loc1 = 0; int loc2 = 0; int loc3 = 0; for (int line = 0; line < 20; line++) { for (int column = 0; column < 14; column++) { cell = currentMap.Cells[id]; bool isUsedCell = usedCells.FirstOrDefault(x => x == id) == 0 ? false : true; matrix.Add(id, new Cell(cell.MapChangeData != 0, cell.Mov && !isUsedCell, true, column, loc3, id, new Point(loc1 + column, loc2 + column))); id++; } loc1++; loc3++; for (int column = 0; column < 14; column++) { cell = currentMap.Cells[id]; bool isUsedCell = usedCells.FirstOrDefault(x => x == id) == 0 ? false : true; matrix.Add(id, new Cell(cell.MapChangeData != 0, cell.Mov && !isUsedCell, true, column, loc3, id, new Point(loc1 + column, loc2 + column))); id++; } loc3++; loc2--; } }
void InitCells() { mCells = new CellList(); for (var i = 0; i < Options.CellCount; i++) { var cell = mCells.Get(i); cell.Layout = Instantiate(m_CellPrefab, m_TableRoot.transform); cell.Layout.Init(mInfoCenter, i); cell.Index = i; // link cells - checked var x = i % Options.BoardSize; var y = i / Options.BoardSize; LinkCell(cell, LinkDirection.Up, x + 0, y - 1); LinkCell(cell, LinkDirection.Right, x + 1, y + 0); LinkCell(cell, LinkDirection.Bottom, x + 0, y + 1); LinkCell(cell, LinkDirection.Left, x - 1, y + 0); // debug cell.Layout.Info = i.ToString(); } }
public virtual void SetUp() { List = new CellList<string>(); }
public override void SetUp() { string item; List = new CellList<string>(); List.Enqueue("a"); List.Enqueue("b"); List.TryTake(out item); List.TryTake(out item); }
public override void SetUp() { List = new CellList<string>(); List.Push("a"); List.Push("b"); }
protected ProjectionAssemblyFactory(ProjectionOptions options) { this.options = options; this.unsaved = new CellList<ProjectionAssembly>(); }
public void Init() { universe = new Universe(); seed = null; }