Пример #1
0
    public void Move()
    {
        int index = dropdown.value - 1;

        if (m_CellNames.Contains(cellController.CellCache[index].name))
        {
            if (cellController.CellCache[index] == cellController.CurrentCell)
            {
                return;
            }

            cellController.SetCell(cellController.CellCache[index], CellTransitionDestination.DestinationTag.A);
            screenManager.autoCameraSetup.SetMainConfinerBound(cellController.CurrentCell.confinerCollider);
            Publisher.Instance.SetObservers(false, true, cellController.LastEnteringDestination.locations);
            cellController.DisablePreviousCell();
        }
    }
Пример #2
0
    private IEnumerator InTransition(bool fade, bool cameraSetting, CellTransitionDestination entrance, bool resetParallax = false)
    {
        m_Transitioning = true;
        Publisher.Instance.GainOrReleaseControl(false);

        if (fade)
        {
            yield return(ScreenFader.FadeSceneOut());
        }

        Publisher.Instance.SetAnimState(true, false);
        Publisher.Instance.SetObservers(true, true, entrance.locations);
        cellController.CurrentCell.ResetCell(false);

        if (cameraSetting)
        {
            cellController.SetCell(rootCell, initalCellTransitionDestinationTag);
            if (cellController.PreviousCell != rootCell)
            {
                cellController.DisablePreviousCell();
            }
            screenManager.autoCameraSetup.SetMainConfinerBound(rootCell.confinerCollider);
        }

        if (resetParallax)
        {
            parallaxScroller.Initialize();
        }

        UIManager.Instance.TimerUI.ResetTimer();

        if (fade)
        {
            yield return(ScreenFader.FadeSceneIn());
        }

        Publisher.Instance.GainOrReleaseControl(true);
        UIManager.Instance.TimerUI.StartTimer();
        m_Transitioning = false;
    }