//------------------------------------------------------------------------- public CellApp() { mCellApp = this; ServerConfig = new ServerConfig(); // 初始化DataMgr { string path_media = ServerPath.getPathMediaRoot(); string db_filename = Path.Combine(path_media, "Dragon\\Config\\Dragon.db"); EbLog.Note(db_filename); TbDataMgr.setup(db_filename); } // 初始化ScriptMgr //{ //string path_media = ServerPath.getPathMediaRoot(); //string dir_script = Path.Combine(path_media, "Dragon\\Script\\S\\"); //mScriptMgr.create(dir_script); //List<string> list_param = new List<string>(); //list_param.Add("102"); //Effect.doEffect(Entity, 1901, list_param); //} // 初始化单位模块 UnitSys.setup(false); // 初始化效果系统 EffectSys = new EffectSys(true); EffectSys.regEffect(new EffectActorPropAttackPoint()); EffectSys.regEffect(new EffectActorPropAttackSpeed()); EffectSys.regEffect(new EffectActorPropCriticalHitPoint()); EffectSys.regEffect(new EffectActorPropDefencePoint()); EffectSys.regEffect(new EffectActorPropDodgePoint()); EffectSys.regEffect(new EffectActorPropEnergyPointCur()); EffectSys.regEffect(new EffectActorPropEnergyPointMax()); EffectSys.regEffect(new EffectActorPropFireEnhancementPoint()); EffectSys.regEffect(new EffectActorPropFireResistancePoint()); EffectSys.regEffect(new EffectActorPropHealthPointCur()); EffectSys.regEffect(new EffectActorPropHealthPointMax()); EffectSys.regEffect(new EffectActorPropHitPoint()); EffectSys.regEffect(new EffectActorPropMetalEnhancementPoint()); EffectSys.regEffect(new EffectActorPropMetalResistancePoint()); EffectSys.regEffect(new EffectActorPropSoilEnhancementPoint()); EffectSys.regEffect(new EffectActorPropSoilResistancePoint()); EffectSys.regEffect(new EffectActorPropTenacityPoint()); EffectSys.regEffect(new EffectActorPropWaterEnhancementPoint()); EffectSys.regEffect(new EffectActorPropWaterResistancePoint()); EffectSys.regEffect(new EffectActorPropWoodEnhancementPoint()); EffectSys.regEffect(new EffectActorPropWoodResistancePoint()); EffectSys.regEffect(new EffectCreateStatus()); EffectSys.regEffect(new EffectLearnSkill()); EffectSys.regEffect(new EffectSkillPropAttackPoint()); EffectSys.regEffect(new EffectSkillPropAttackSpeed()); EffectSys.regEffect(new EffectSkillPropCriticalHitPoint()); EffectSys.regEffect(new EffectSkillPropDefencePoint()); EffectSys.regEffect(new EffectSkillPropDodgePoint()); EffectSys.regEffect(new EffectSkillPropEnergyPointCur()); EffectSys.regEffect(new EffectSkillPropEnergyPointMax()); EffectSys.regEffect(new EffectSkillPropFireEnhancementPoint()); EffectSys.regEffect(new EffectSkillPropFireResistancePoint()); EffectSys.regEffect(new EffectSkillPropHealthPointCur()); EffectSys.regEffect(new EffectSkillPropHealthPointMax()); EffectSys.regEffect(new EffectSkillPropHitPoint()); EffectSys.regEffect(new EffectSkillPropMetalEnhancementPoint()); EffectSys.regEffect(new EffectSkillPropMetalResistancePoint()); EffectSys.regEffect(new EffectSkillPropSoilEnhancementPoint()); EffectSys.regEffect(new EffectSkillPropSoilResistancePoint()); EffectSys.regEffect(new EffectSkillPropTenacityPoint()); EffectSys.regEffect(new EffectSkillPropWaterEnhancementPoint()); EffectSys.regEffect(new EffectSkillPropWaterResistancePoint()); EffectSys.regEffect(new EffectSkillPropWoodEnhancementPoint()); EffectSys.regEffect(new EffectSkillPropWoodResistancePoint()); EffectSys.regEffect(new EffectTakeoffEquip()); EffectSys.regEffect(new EffectTakeonEquip()); //// 创建EtWorld子Entity //Entity et_world = EntityMgr.createEntity<EtWorld>(null, Entity); //CoWorld = et_world.getComponent<CellWorld<ComponentDef>>(); // 注册BtFactory _regBtFactory(new BtFactoryBossNoraml()); _regBtFactory(new BtFactoryBossNoramlMirror()); _regBtFactory(new BtFactoryBot()); _regBtFactory(new BtFactoryBotMirror()); _regBtFactory(new BtFactoryMonsterNormal()); _regBtFactory(new BtFactoryMonsterNormalMirror()); _regBtFactory(new BtFactoryPlayer()); _regBtFactory(new BtFactoryPlayerMirror()); // 加载所有Bot var map_databot = EbDataMgr.Instance.getMapData <TbDataBot>(); foreach (var i in map_databot) { TbDataBot data_bot = (TbDataBot)i.Value; var player = GrainFactory.GetGrain <ICellPlayer>(new Guid(data_bot.EtGuid)); player.botNewAndEnterWorld(data_bot.NickName); } }
//------------------------------------------------------------------------- public CellApp() { mCellApp = this; ServerConfig = new ServerConfig(); // 初始化DataMgr { string path_media = ServerPath.getPathMediaRoot(); string db_filename = Path.Combine(path_media, "Dragon\\Config\\Dragon.db"); EbLog.Note(db_filename); TbDataMgr.setup(db_filename); } // 初始化ScriptMgr //{ //string path_media = ServerPath.getPathMediaRoot(); //string dir_script = Path.Combine(path_media, "Dragon\\Script\\S\\"); //mScriptMgr.create(dir_script); //List<string> list_param = new List<string>(); //list_param.Add("102"); //Effect.doEffect(Entity, 1901, list_param); //} // 初始化单位模块 UnitSys.setup(false); // 初始化效果系统 EffectSys = new EffectSys(true); EffectSys.regEffect(new EffectActorPropAttackPoint()); EffectSys.regEffect(new EffectActorPropAttackSpeed()); EffectSys.regEffect(new EffectActorPropCriticalHitPoint()); EffectSys.regEffect(new EffectActorPropDefencePoint()); EffectSys.regEffect(new EffectActorPropDodgePoint()); EffectSys.regEffect(new EffectActorPropEnergyPointCur()); EffectSys.regEffect(new EffectActorPropEnergyPointMax()); EffectSys.regEffect(new EffectActorPropFireEnhancementPoint()); EffectSys.regEffect(new EffectActorPropFireResistancePoint()); EffectSys.regEffect(new EffectActorPropHealthPointCur()); EffectSys.regEffect(new EffectActorPropHealthPointMax()); EffectSys.regEffect(new EffectActorPropHitPoint()); EffectSys.regEffect(new EffectActorPropMetalEnhancementPoint()); EffectSys.regEffect(new EffectActorPropMetalResistancePoint()); EffectSys.regEffect(new EffectActorPropSoilEnhancementPoint()); EffectSys.regEffect(new EffectActorPropSoilResistancePoint()); EffectSys.regEffect(new EffectActorPropTenacityPoint()); EffectSys.regEffect(new EffectActorPropWaterEnhancementPoint()); EffectSys.regEffect(new EffectActorPropWaterResistancePoint()); EffectSys.regEffect(new EffectActorPropWoodEnhancementPoint()); EffectSys.regEffect(new EffectActorPropWoodResistancePoint()); EffectSys.regEffect(new EffectCreateStatus()); EffectSys.regEffect(new EffectLearnSkill()); EffectSys.regEffect(new EffectSkillPropAttackPoint()); EffectSys.regEffect(new EffectSkillPropAttackSpeed()); EffectSys.regEffect(new EffectSkillPropCriticalHitPoint()); EffectSys.regEffect(new EffectSkillPropDefencePoint()); EffectSys.regEffect(new EffectSkillPropDodgePoint()); EffectSys.regEffect(new EffectSkillPropEnergyPointCur()); EffectSys.regEffect(new EffectSkillPropEnergyPointMax()); EffectSys.regEffect(new EffectSkillPropFireEnhancementPoint()); EffectSys.regEffect(new EffectSkillPropFireResistancePoint()); EffectSys.regEffect(new EffectSkillPropHealthPointCur()); EffectSys.regEffect(new EffectSkillPropHealthPointMax()); EffectSys.regEffect(new EffectSkillPropHitPoint()); EffectSys.regEffect(new EffectSkillPropMetalEnhancementPoint()); EffectSys.regEffect(new EffectSkillPropMetalResistancePoint()); EffectSys.regEffect(new EffectSkillPropSoilEnhancementPoint()); EffectSys.regEffect(new EffectSkillPropSoilResistancePoint()); EffectSys.regEffect(new EffectSkillPropTenacityPoint()); EffectSys.regEffect(new EffectSkillPropWaterEnhancementPoint()); EffectSys.regEffect(new EffectSkillPropWaterResistancePoint()); EffectSys.regEffect(new EffectSkillPropWoodEnhancementPoint()); EffectSys.regEffect(new EffectSkillPropWoodResistancePoint()); EffectSys.regEffect(new EffectTakeoffEquip()); EffectSys.regEffect(new EffectTakeonEquip()); //// 创建EtWorld子Entity //Entity et_world = EntityMgr.createEntity<EtWorld>(null, Entity); //CoWorld = et_world.getComponent<CellWorld<ComponentDef>>(); // 注册BtFactory _regBtFactory(new BtFactoryBossNoraml()); _regBtFactory(new BtFactoryBossNoramlMirror()); _regBtFactory(new BtFactoryBot()); _regBtFactory(new BtFactoryBotMirror()); _regBtFactory(new BtFactoryMonsterNormal()); _regBtFactory(new BtFactoryMonsterNormalMirror()); _regBtFactory(new BtFactoryPlayer()); _regBtFactory(new BtFactoryPlayerMirror()); // 加载所有Bot var map_databot = EbDataMgr.Instance.getMapData<TbDataBot>(); foreach (var i in map_databot) { TbDataBot data_bot = (TbDataBot)i.Value; var player = GrainFactory.GetGrain<ICellPlayer>(new Guid(data_bot.EtGuid)); player.botNewAndEnterWorld(data_bot.NickName); } }
//--------------------------------------------------------------------- public async Task Init(string name, IProviderRuntime providerRuntime, IProviderConfiguration config) { EntityMgr = new EntityMgr((byte)NodeType.Cell, NodeType.Cell.ToString()); EntityMgr.regComponent <CellActor <DefActor> >(); EntityMgr.regComponent <CellActorMirror <DefActorMirror> >(); EntityMgr.regComponent <CellActorMirrorAi <DefActorMirrorAi> >(); EntityMgr.regComponent <CellBag <DefBag> >(); EntityMgr.regComponent <CellDesktop <DefDesktop> >(); EntityMgr.regComponent <CellEquip <DefEquip> >(); EntityMgr.regComponent <CellPlayer <DefPlayer> >(); EntityMgr.regComponent <CellPlayerChat <DefPlayerChat> >(); EntityMgr.regComponent <CellPlayerDesktop <DefPlayerDesktop> >(); EntityMgr.regComponent <CellPlayerFriend <DefPlayerFriend> >(); EntityMgr.regComponent <CellPlayerLobby <DefPlayerLobby> >(); EntityMgr.regComponent <CellPlayerMailBox <DefPlayerMailBox> >(); EntityMgr.regComponent <CellPlayerTask <DefPlayerTask> >(); EntityMgr.regComponent <CellPlayerTrade <DefPlayerTrade> >(); EntityMgr.regComponent <CellPlayerRanking <DefPlayerRanking> >(); EntityMgr.regComponent <CellStatus <DefStatus> >(); EntityMgr.regEntityDef <EtDesktop>(); EntityMgr.regEntityDef <EtPlayer>(); EntityMgr.regEntityDef <EtPlayerMirror>(); DbClientCouchbase = new DbClientCouchbase(); EntityCouchbase et_couchbase = new EntityCouchbase(EntityMgr, DbClientCouchbase.Bucket); // 创建视图 //var couchbase_mgr = DbClientCouchbase.Instance.Bucket.CreateManager("Cragon", "123321"); //var get = couchbase_mgr.GetDesignDocument("dev_team"); //if (!get.Success) //{ // var design_doc = File.ReadAllText(@"..\\..\\..\\Media\\Fishing\\CouchbaseView\\dev_team.json"); // var inserted = couchbase_mgr.InsertDesignDocument("dev_team", design_doc); // if (inserted.Success) // { // EbLog.Note("Created 'team' design doc. Success"); // } // else // { // EbLog.Note("Created 'team' design doc. Failed, Msg=" + inserted.Message); // } //} // 初始化DataMgr { string path_media = ServerPath.getPathMediaRoot(); string db_filename = Path.Combine(path_media, "Fishing\\Config\\Fishing.db"); EbLog.Note(db_filename); TbDataMgr.setup(db_filename); } // 初始化单位模块 UnitSys.setup(false); // 初始化效果系统 EffectSys.regEffect(new EffectCreateStatus()); EffectSys.regEffect(new EffectStatus1()); EffectSys.regEffect(new EffectStatus2()); EffectSys.regEffect(new EffectStatusCreator1()); EffectSys.regEffect(new EffectStatusCreator2()); EffectSys.regEffect(new EffectTakeoffEquip()); EffectSys.regEffect(new EffectTakeonEquip()); EffectSys.regEffect(new EffectUseConsumable()); EffectSys.regEffect(new EffectUseSkillBook()); // 初始化CellApp CellApp = new CellApp(); //// 加载所有Bot //var map_databot = EbDataMgr.Instance.getMapData<TbDataBot>(); //foreach (var i in map_databot) //{ // TbDataBot data_bot = (TbDataBot)i.Value; // //var grain_player = CellPlayerFactory.GetGrain(new Guid(data_bot.EtGuid)); // //var grain_player = GrainFactory.GetGrain<ICellPlayer>(new Guid(data_bot.EtGuid)); // //await grain_player.botNewAndEnterWorld(data_bot.NickName); //} //return TaskDone.Done; }