private void Awake() { _instance = this; int tempCount = rawIndex.Count; for (int i = 0; i < tempCount; i++) { int tempIndex = Random.Range(0, rawIndex.Count); usingIndex.Add(rawIndex[tempIndex]); rawIndex.RemoveAt(tempIndex); } foreach (Transform t in GameObject.Find("Maze").transform) { pacdotGos.Add(t.gameObject); } pacdotNumber = GameObject.Find("Maze").transform.childCount; //since the StartScene has destroyed, must reset the callback here. CelerX.SetCallback(this); }
public void Awake() { CelerX.SetCallback(this); }