static void Main(string[] args) { var remote = new RemoteControl(); var light = new Light(); var lightOn = new LightOnCommand(light); var lightOff = new LightOffCommand(light); var stereo = new Stereo(); var stereoOn = new StereoOnWithCDCommand(stereo); var stereoOff = new StereoOffWithCDCommand(stereo); var ceilingFan = new CeilingFan("Living Room"); var ceilingFanHighOn = new CeilingFanHighCommand(ceilingFan); var macro = new MacroCommand(new ICommand[] {lightOn, stereoOn}); remote.SetCommand(0, lightOn, lightOff); remote.SetCommand(2, stereoOn, stereoOff); remote.SetCommand(3, ceilingFanHighOn, new NoComand()); remote.SetCommand(4, macro, new NoComand()); remote.OnButtonWasPushed(0); remote.OnButtonWasPushed(1); remote.OnButtonWasPushed(2); remote.OffButtonWasPushed(0); remote.OffButtonWasPushed(1); remote.OffButtonWasPushed(2); remote.UndoButtonWasPushed(); remote.OnButtonWasPushed(3); remote.UndoButtonWasPushed(); remote.OnButtonWasPushed(4); remote.UndoButtonWasPushed(); Console.ReadKey(); }
public CeilingFanOffCommand(CeilingFan ceilingFan) { this.ceilingFan = ceilingFan; }
public CeilingFanHighCommand(CeilingFan ceilingFan) { _ceilingFan = ceilingFan; }
public CeilingFanOffCommand(CeilingFan fan) { _fan = fan; }
public CeilingFanLowCommand(CeilingFan ceilingFan) : base(ceilingFan) { _ceilingFan = ceilingFan; }
public CeilingFanSpeedUpCommand(CeilingFan f) => fan = f;
protected override void SetSpeed() { CeilingFan.Off(); }
public void TestTurningOn() //Command Pattern Client { //Command Pattern Invoker Remote remote = new Remote(); Light livingRoomLight = new Light("Living Room"); Light kitchenLight = new Light("Kitchen"); CeilingFan ceilingFan = new CeilingFan("Living Room"); GarageDoor garageDoor = new GarageDoor(""); Stereo stereo = new Stereo("Living Room"); LightOnCommand livingRoomLightOn = new LightOnCommand(livingRoomLight); LightOffCommand livingRoomLightOff = new LightOffCommand(livingRoomLight); LightOnCommand kitchenLightOn = new LightOnCommand(kitchenLight); LightOffCommand kitchenLightOff = new LightOffCommand(kitchenLight); CeilingFanOnCommand ceilingFanOn = new CeilingFanOnCommand(ceilingFan); CeilingFanOffCommand ceilingFanOff = new CeilingFanOffCommand(ceilingFan); GarageDoorUpCommand garageDoorUp = new GarageDoorUpCommand(garageDoor); GarageDoorDownCommand garageDoorDown = new GarageDoorDownCommand(garageDoor); StereoOnWithCDCommand stereoOnWithCD = new StereoOnWithCDCommand(stereo); StereoOffCommand stereoOff = new StereoOffCommand(stereo); remote.SetCommand(0, livingRoomLightOn, livingRoomLightOff); remote.SetCommand(1, kitchenLightOn, kitchenLightOff); remote.SetCommand(2, ceilingFanOn, ceilingFanOff); remote.SetCommand(3, stereoOnWithCD, stereoOff); Assert.AreEqual("Living Room light is on", remote.OnButtonWasPushed(0)); Assert.AreEqual("Living Room light is off", remote.OffButtonWasPushed(0)); Assert.AreEqual("Kitchen light is on", remote.OnButtonWasPushed(1)); Assert.AreEqual("Kitchen light is off", remote.OffButtonWasPushed(1)); Assert.AreEqual("Living Room ceiling fan is on high", remote.OnButtonWasPushed(2)); Assert.AreEqual("Living Room ceiling fan is off", remote.OffButtonWasPushed(2)); Assert.AreEqual("Living Room stereo is on\n" + "Living Room stereo is set for CD input\n" + "Living Room Stereo volume set to 11", remote.OnButtonWasPushed(3)); Assert.AreEqual("Living Room stereo is off", remote.OffButtonWasPushed(3)); // Console.WriteLine(remote.toString()); }
protected override void SetSpeed() { CeilingFan.High(); }
public CeilingFanLowCommand(CeilingFan cf) { this._ceilingFan = cf; }
public CeilingFanHighCommand(CeilingFan cf) { ceilingFan = cf; }
public CeilingFanMediumCommand(CeilingFan fan) { _fan = fan; }
public CeilingFanHighCommand(CeilingFan cf) { this._ceilingFan = cf; }
public CeilingFanOnCommand(CeilingFan ceilingFan) { this.CeilingFan = ceilingFan; }
public CeilingFanOffCommand(CeilingFan ceilingFan) : base(ceilingFan) { }
public FanOnCommand(CeilingFan ceilingFan, int fanSpeed) { this._ceilingFan = ceilingFan; this._fanSpeed = fanSpeed; }
public CeilingFanHighCommand(CeilingFan ceilingFan) : base(ceilingFan) { } // ctor
public CeilingFanHighCommand(CeilingFan fan) { this.fan = fan; }
public CeilingFanOff(CeilingFan fan) { Fan = fan; }
public CeilingFanSpeedDownCommand(CeilingFan f) => fan = f;
public CeilingFanHigh(CeilingFan fan) { Fan = fan; }
public CeilingFanOnHighCommand(CeilingFan ceilingFan) { this.ceilingFan = ceilingFan; }
public static void Test() { RemoteControl remoteControl = new RemoteControl(); Light livingRoomLight = new Light("Living Room"); Light kitchenLight = new Light("Kitchen"); CeilingFan ceilingFan = new CeilingFan("Living Room"); GarageDoor garageDoor = new GarageDoor("Garage"); Stereo stereo = new Stereo("Living Room"); TV tv = new TV("Living Room"); Hottub hottub = new Hottub(); LightOnCommand livingRoomLightOn = new LightOnCommand(livingRoomLight); LightOffCommand livingRoomLightOff = new LightOffCommand(livingRoomLight); LightOnCommand kitchenLightOn = new LightOnCommand(kitchenLight); LightOffCommand kitchenLightOff = new LightOffCommand(kitchenLight); CeilingFanOnCommand ceilingFanOn = new CeilingFanOnCommand(ceilingFan); CeilingFanOffCommand ceilingFanOff = new CeilingFanOffCommand(ceilingFan); GarageDoorUpCommand garageDoorUp = new GarageDoorUpCommand(garageDoor); GarageDoorDownCommand garageDoorDown = new GarageDoorDownCommand(garageDoor); StereoOnWithCDCommand stereoOnWithCD = new StereoOnWithCDCommand(stereo); StereoOffCommand stereoOff = new StereoOffCommand(stereo); TVOnCommand tvOn = new TVOnCommand(tv); TVOffCommand tvOff = new TVOffCommand(tv); HottubOnCommand hottubOn = new HottubOnCommand(hottub); HottubOffCommand hottubOff = new HottubOffCommand(hottub); Command[] partyOn = { livingRoomLightOn, stereoOnWithCD, tvOn, hottubOn }; Command[] partyOff = { livingRoomLightOff, stereoOff, tvOff, hottubOff }; MacroCommand partyOnCommand = new MacroCommand(partyOn); MacroCommand partyOffCommand = new MacroCommand(partyOff); remoteControl.setCommand(0, livingRoomLightOn, livingRoomLightOff); remoteControl.setCommand(1, kitchenLightOn, kitchenLightOff); remoteControl.setCommand(2, ceilingFanOn, ceilingFanOff); remoteControl.setCommand(3, stereoOnWithCD, stereoOff); remoteControl.setCommand(4, partyOnCommand, partyOffCommand); Console.WriteLine(remoteControl); remoteControl.onButtonWasPushed(0); remoteControl.offButtonWasPushed(0); remoteControl.onButtonWasPushed(1); remoteControl.offButtonWasPushed(1); remoteControl.onButtonWasPushed(2); remoteControl.offButtonWasPushed(2); remoteControl.onButtonWasPushed(3); remoteControl.offButtonWasPushed(3); Console.WriteLine("-------------------------------------------------------------- Party Mode On -----------------------------------------------"); remoteControl.onButtonWasPushed(4); remoteControl.offButtonWasPushed(4); remoteControl.undoButtonPushed(); }
public CeilingFanMediumCommand(CeilingFan ceilingFan) { _ceilingFan = ceilingFan; }
public void Execute() { PrevSpeed = CeilingFan.Speed; CeilingFan.SetOff(); }
/* Esta clase contiene toda la lógica de nuestro patrón comando, * analicémosla detenidamente */ public static RemoteControl CreateControl() { /* Nuestro control es nuestro invocador, es el que da comandos y * los demás los ejecutan, veámoslo un poco más de cerca * entra a la clase RemoteControl Para analizarla */ RemoteControl control = new RemoteControl(); /* Como pudiste ver el control no tiene ningún conocimiento de como * se realizan los comandos, lo único que hace es llamarlos y ejecutarlos, * * el siguiente proceso crea a los recibidores o accionadores que son los * que se encargan de ejecutar y hacer realidad nuestros comandos * * entra en las clases para analizarlas */ ILight livingRoomLight = new LivingRoomLight(); CeilingFan ceilingFan = new CeilingFan(); ILight kitchenLight = new KitchenLight(); GarageDoor garageDoor = new GarageDoor(); Stereo stereo = new Stereo(); ILight allLights = new AllLights(); HotTub hotTub = new HotTub(); TV tv = new TV(); /* Como pudiste observar cada uno de estos receptores define como * ejecutar sus acciones; acontinuacionel en siguiente proceso podrás * observar cómo se crean los comandos para ser almacenados dentro de nuestro * control que funcionara como nuestro invocador. */ //Este proceso crea los comandos, recibiendo como parametro //la clase que ejecutara el proceso(receptor) //Entra a LightsOnCommands para analizarlo LightsOnCommands livingRoomLightsOn = new LightsOnCommands(livingRoomLight); LightsOffCommands livingRoomLightsOff = new LightsOffCommands(livingRoomLight); LightsOnCommands kitchenLightsOn = new LightsOnCommands(kitchenLight); LightsOffCommands kitchenLightsOff = new LightsOffCommands(kitchenLight); LightsOnCommands allLightsOn = new LightsOnCommands(allLights); LightsOffCommands allLightsOff = new LightsOffCommands(allLights); CeilingFanLowCommand ceilingFanOn = new CeilingFanLowCommand(ceilingFan); CeilingFanMediumCommand ceilingFanMedium = new CeilingFanMediumCommand(ceilingFan); CeilingFanHightCommand ceilingFanHight = new CeilingFanHightCommand(ceilingFan); CeilingFanOffCommand ceilingFanOff = new CeilingFanOffCommand(ceilingFan); GarageDoorOpenCommand garageDoorOpen = new GarageDoorOpenCommand(garageDoor); GarageDoorCloseCommand garageDoorClose = new GarageDoorCloseCommand(garageDoor); StereoWithCDOnCommand stereoWithCDOn = new StereoWithCDOnCommand(stereo); StereoWithCDOffCommand stereoWithCDOff = new StereoWithCDOffCommand(stereo); HotTubOnCommand hotTubOn = new HotTubOnCommand(hotTub); HotTubOffCommand hotTubOff = new HotTubOffCommand(hotTub); TvOffCommand tvOff = new TvOffCommand(tv); TvOnCommand tvOn = new TvOnCommand(tv); /* para el modo fiesta necesitaremos un comando especial, que pueda recibir una * serie de comandos y los ejecute, por eso fue creada la clase MacroCommand que * ejecuta una serie de comandos. */ ICommand[] PartyModeCommandsOn = { livingRoomLightsOn, stereoWithCDOn, tvOn, hotTubOn }; ICommand[] PartyModeCommandsOff = { livingRoomLightsOff, stereoWithCDOff, tvOff, hotTubOff }; MacroCommand PartyModeOn = new MacroCommand(PartyModeCommandsOn); MacroCommand PartyModeOff = new MacroCommand(PartyModeCommandsOff); //Al almacenar los comandos en el control habilitamos la funcionalidad //para que sea ejecutada al presionar algún boton, ve a la clase principal //del proyecto y ve cómo se ejecuta cada una de las acciones control.OnCommands[0] = livingRoomLightsOn; control.OffCommands[0] = livingRoomLightsOff; control.OnCommands[1] = kitchenLightsOn; control.OffCommands[1] = kitchenLightsOff; control.OnCommands[2] = allLightsOn; control.OffCommands[2] = allLightsOff; control.OnCommands[3] = ceilingFanOn; control.OffCommands[3] = ceilingFanOff; control.OnCommands[4] = ceilingFanMedium; control.OffCommands[4] = ceilingFanOff; control.OnCommands[5] = ceilingFanHight; control.OffCommands[5] = ceilingFanOff; control.OnCommands[6] = garageDoorOpen; control.OffCommands[6] = garageDoorClose; control.OnCommands[7] = stereoWithCDOn; control.OffCommands[7] = stereoWithCDOff; control.OnCommands[8] = PartyModeOn; control.OffCommands[8] = PartyModeOff; control.OnCommands[9] = new NoCommand(); control.OffCommands[9] = new NoCommand(); return(control); }
public CeilingFanLowCommand(CeilingFan cf) { ceilingFan = cf; }
public CeilingFanOffCommand(CeilingFan ceilingFan) { _ceilingFan = ceilingFan; }
public CeilingFanLowCommand(CeilingFan ceilingFan) { this.ceilingFan = ceilingFan; }
public CeilingFanOffCommand(CeilingFan fan) { this.fan = fan; }
public CeilingFanLowCommand(CeilingFan ceilingFan) => _ceilingFan = ceilingFan;
public CeilingFanTurnOnHighCommand(CeilingFan ceilingFan) { _ceilingFan = ceilingFan; }
public CeilingFanTurnOffCommand(CeilingFan ceilingFan) { _ceilingFan = ceilingFan; }