Пример #1
0
    private void ReadTileMapFile(string path)
    {
        //read the contents of a CSV file
        string csv = System.IO.File.ReadAllText(path);      //must be in the same folder

        //split each new line
        string [] lines = csv.Split("\n"[0]);

        //first line contains the size of the grid
        string [] dimensions = lines[0].Split(',');
        rows    = int.Parse(dimensions[0]);
        columns = int.Parse(dimensions[1]);

        tileGrid = new Tile[rows][];

        //instantiate the row of tiles first
        for (int i = 0; i < rows; i++)
        {
            tileGrid[i] = new Tile[columns];
        }


        TileLayer currentTileLayer = TileLayer.FloorMap;      //default
        int       currentMapRow    = 0;

        for (int i = 1; i < lines.Length; i++)
        {
            string [] tiles = lines[i].Split(',');

            //beginning of each grid contains the type: floormap, ceilingmap, propmap
            if (string.Equals(tiles[0], "FloorMap"))
            {
                currentTileLayer = TileLayer.FloorMap;
                currentMapRow    = 0;
            }
            else if (string.Equals(tiles[0], "PropMap"))
            {
                currentTileLayer = TileLayer.PropMap;
                currentMapRow    = 0;
            }
            else if (string.Equals(tiles[0], "CeilingMap"))
            {
                currentTileLayer = TileLayer.CeilingMap;
                currentMapRow    = 0;
            }
            else
            {
                //this means its a continuation of the currentTileLayer
                for (int j = 0; j < columns; j++)
                {
                    if (tileGrid[currentMapRow][j] == null)
                    {
                        tileGrid[currentMapRow][j] = new Tile();
                    }

                    if (tileGrid[currentMapRow][j] == null)
                    {
                        tileGrid[currentMapRow][j] = new Tile();
                    }

                    switch (currentTileLayer)
                    {
                    case TileLayer.FloorMap:
                        tileGrid[currentMapRow][j].floor = Floor.GetTile(tiles[j]);
                        break;

                    case TileLayer.CeilingMap:
                        tileGrid[currentMapRow][j].ceiling = Ceiling.GetTile(tiles[j]);
                        break;

                    case TileLayer.PropMap:
                        tileGrid[currentMapRow][j].prop = Prop.GetTile(tiles[j]);
                        break;
                    }
                }
                currentMapRow++;
            }
        }
    }